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Subject: Re: [humanmarkup] Digest Number 173


(Forward from old Discussion List -- YahooGroups.)

RKT
----- Original Message -----
From: <humanmarkup@yahoogroups.com>
To: <humanmarkup@yahoogroups.com>
Sent: Tuesday, August 28, 2001 6:41 AM
Subject: [humanmarkup] Digest Number 173


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> There are 6 messages in this issue.
>
> Topics in this digest:
>
>       1. Re: Martians & Venusians
>            From: "Michael Lacy" <michael_lacy@yahoo.com>
>       2. Physical Description
>            From: Sudhakar Gorti <Sudhakar.Gorti@Sun.com>
>       3. RE: Re: Martians & Venusians
>            From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
>       4. RE: Physical Description
>            From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
>       5. Re: Martians & Venusians
>            From: Rex Brooks <rexb@starbourne.com>
>       6. Re: Physical Description
>            From: Rex Brooks <rexb@starbourne.com>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 1
>    Date: Mon, 27 Aug 2001 17:45:00 -0000
>    From: "Michael Lacy" <michael_lacy@yahoo.com>
> Subject: Re: Martians & Venusians
>
> This got me thinking about some of the limitations of HumanML and I
> thought I'd share with you all:
>
> 1.) HumanML will be nothing more than another "language" for humans
> to use in order to communicate with each other. Some people
> communicate in English, others through music...the point is that
> groups of people communicate with one another through a common
> understanding of a universally accepted language within the group of
> people the person chooses to communicate with.
>
> 2.) Using this new language, people will still be able to express
> irony, simile, and metaphor in their interactions with others, the
> true meaning of their statements manifesting themselves indirectly
> into a human understandable format, obscuring the truth of their
> feelings behind a safe allusion to a story outside of themselves.
>
> 3.) The more universal the language, the more powerful it will be. On
> one level, HumanML is just another communication medium for people to
> learn to express themselves through.  On another level, it attempts
> to capture the true feelings of a person and express them with the
> subtlety and directness that face-to-face interaction brings. Think
> about having a conversation with someone else.  There are so many
> perceptual clues as to how that person feels, a rolling of the eyes,
> a crossing of the arms across the chest, a heavy sigh. The big
> challenges I see are:
>
> (a) how to come up with a set of semantics and syntax to capture
> these non-verbal gestures in their full detail without trying to
> elaborate every possible variation of every possible feeling; and
>
> (b) how to get people to feel safety in expressing their true
> emotions and feelings to other human beings, something we have been
> notoriously bad at for several thousand years.
>
> I think the challenge we face here is less of a technical problem as
> it is a human, cultural, societal dilemma...and that's how to get
> people to communicate authentically, with an understanding for other
> people's point of view, and actually care about what they are
> communicating instead of resorting to their unconscious defenses and
> spewing their isolated, judgmental views of the world.
>
> -mike
>
> --- In humanmarkup@y..., Niclas Olofsson <gurun@a...> wrote:
> > Walter Hucal wrote:
> > > Ok, MAYBE I am posting this to the wrong discussion group, and
> maybe I
> > > should post it to the Don Juan website instead...
> >
> > Hehe, mabye, mabye not. A techie point of view.
> >
> > Question: Who is responsible for providing the correct translation.
> The
> > sender or the reciever. I take it that Gray puts a lot of the
> > responsability on the reciever. How does a HumanML processor work?
> This
> > is just out of my brain, probably wrong, but it does intrests me.
> So,
> > just for discussion purposes...
> >
> > First scenario: The translation is on the sender side. "No one
> listens"
> > translates by the Venusian agent to correct emotion "Need
> attention".
> > Recieving side (the martian agent) handle this and because it's a
> > venusian, a special venusian, it translates to actions "hug | give
> > flowers | listen ..." and into a state of loving. Now, what would
> happen
> > if this message, the event, from the vinusian wasn't interpretered
> as
> > from someone special? The martian would falsle trigger actions like
> > "reject | turn-away | get Scared ..." and perhaps put the martian
> agemt
> > into a state of embarrassed or perhaps even hostile. Since the
> venusian
> > agent is listening careful to state changes on this particular
> martian
> > it would perhaps recieve a rejecting event back.
> >
> > Second scenario: The translation is on the receiving side. At point
> > zero, the martian agent knows nothing but martian interpretations.
> It
> > does recognize venusian events and handles accordingly. No
> translation
> > is made other than based on historical data. After a while the
> martian
> > agent learns to react differently to different venusians, or
> perhaps it
> > even treats them all the same (what a disaster in its self:).
> >
> > Third scenario (the combination). Venusian agent does translation
> based
> > on who the receiving agent is. It means that the agent isn't
> exactly in
> > a broadcasting mode, but rather holding a session with the martian
> > agent. The venusian agent learns to adjust it's events based on
> feedback
> > from 1) the venusian pilot, 2) the martian agent. The martian agent
> > learns that some events sent by venusian agents need further
> processing
> > to get the expected result. It learns that "I love you" doesn't
> always
> > should put it into a state of "loving". Exactly how it learns this,
> must
> > be based on feedback from the venusian agent or it's pilot I guess.
> >
> > Scenario 1 and 2 builds into simple transision maps. Scenario builds
> > into a neural network I guess...
> >
> >
> > At least you know you have succeeded when the two agents start
> fighting
> > :-)
> >
> > Cheers,
> > /Niclas
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 2
>    Date: Mon, 27 Aug 2001 14:21:16 -0500
>    From: Sudhakar Gorti <Sudhakar.Gorti@Sun.com>
> Subject: Physical Description
>
>
> Hi,
> Is anybody interested in physical description/characterstics of human
beings?
> Let me know!
>
> Thx-
> Sudhakar Gorti
> Architect
> Sun Microsystems, Inc.
> Tel:917-320-9692
>
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 3
>    Date: Mon, 27 Aug 2001 14:52:20 -0500
>    From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
> Subject: RE: Re: Martians & Venusians
>
> From: Michael Lacy [mailto:michael_lacy@yahoo.com]
>
> >1.) HumanML will be nothing more than another "language" for humans
> >to use in order to communicate with each other. Some people
> >communicate in English, others through music...the point is that
> >groups of people communicate with one another through a common
> >understanding of a universally accepted language within the group of
> >people the person chooses to communicate with.
>
> HumanML applications may be used by machines.  Universal acceptance is
> another way of saying, valid by reference to the contract in
> effect over the communication or simply, validatible message types.
>
> >2.) Using this new language, people will still be able to express
> >irony, simile, and metaphor in their interactions with others, the
> >true meaning of their statements manifesting themselves indirectly
> >into a human understandable format, obscuring the truth of their
> >feelings behind a safe allusion to a story outside of themselves.
>
> Yes or machines as noted above.  Nothing about HumanML constrains
> actions or intent.  People who need allusion can have it.  Mystery
> has it's place in language.
>
> >3.) The more universal the language, the more powerful it will be.
>
> Actually, the reverse is typically true.  The power of language comes
> in identification of a domain and valid use.  Some say math is a
> universal language but it takes a lot of ingenuity to get another
> person to go out using just math.  It is doable but there may be a
> better language for that.  "Candy is dandy, but liquor is quicker."
>
> >On one level, HumanML is just another communication medium for people to
> >learn to express themselves through.  On another level, it attempts
> >to capture the true feelings of a person and express them with the
> >subtlety and directness that face-to-face interaction brings.
>
> It is unlikely we can capture true feelings.  In fact, it would
> be hard to prove it if we did.   We can enable someone to express
> more depth of feeling than :-) should they need to do that.
>
> >Think about having a conversation with someone else.  There are so many
> >perceptual clues as to how that person feels, a rolling of the eyes,
> >a crossing of the arms across the chest, a heavy sigh.
>
> Look at it this way.  You walk into a room and a person sitting at
> a table is rolling their eyes, sighing heavily, hugging their chest,
> and their face is beet red.  You inquire, "Are you mad at me?" They
> reply, "No!  What made you think that?"  You say, "Your demeanor."
> They say, "I just swallowed a red pepper!"  You say, "Oh!".
>
> That is one kind of application of HumanML: to confirm a communication
> means what you perceive it to mean given some set of observable clues.
> (The table setting was a clue, but in the context of sensitivity
> about this person's feelings, one can "misinterpret".)  This is called
> in behavioral science, superstitious acquisition.  One infers a meaning
> but it is purely inference and because one might react angrily, the
> other person, being both pepper-uncomfortable and embarassed, sees
> the anger, reacts even more angrily, and now the anger is real but
> after many exchanges, no one remembers the initial event... and frankly,
> no one cares.  And that is the crux of the problem, for sure.
>
> >(a) how to come up with a set of semantics and syntax to capture
> >these non-verbal gestures in their full detail without trying to
> >elaborate every possible variation of every possible feeling; and
>
> Yes.  Not possible.  We will depend on application language designers
> (eg, the genre designers) to capture these and use HumanML correctly
> as a means for example, using an RDF ontology, to interpret the gesture.
>
> >(b) how to get people to feel safety in expressing their true
> >emotions and feelings to other human beings, something we have been
> >notoriously bad at for several thousand years.
>
> Can't do it.  They may learn by practice to get rid of insecurity,
> but we can only build a trail to the stream, not make the horse drink.
>
> We can't make them care once they are in motion.  We can provide a
> way for them to find their way back to the water.   We assume going
> into this that some people already care and that is how we got together.
>
> There were quite a number of markup based hypertext systems that
> predated HTML and were better designs.  HTML thrived on simplicity
> but mostly because the applications were free and so was the network.
>
> HumanML is a two dollar truffle. It is more expensive than lifesavers,
> but left on the right desk for the right reason, quite enjoyable and
> sets a nice mood for the day.  As long as one isn't too ambitious to
> get a smile for it, or expect a reward, the act is sufficient.  Even
> then, if you put it on my desk, it has to be sugarless.  Context counts
> and that includes the inner emotions of the person it is sent to.
>
> "The gift lovingly given, when one shall say
> 'Now must I gladly give!' when he who takes
> Can render nothing back; made in due place,
> Due time, and to a meet recipient,
> Is a gift of Sattwan, fair and profitable."
>
> Given an agent, we might control all of that.  Given a real person,
> we can't.  That is why we don't use HumanML to model people although
> we can use it to create messages and record observations.  We can
> use these to create models that represent real people as long
> as we are careful to denote when we are talking about something
> the model does vs something the person feels.   We can make a
> Bugs Bunny behave quite humanly but we can never make a person
> believe Bugs is human.
>
> Len
> http://www.mp3.com/LenBullard
>
> Ekam sat.h, Vipraah bahudhaa vadanti.
> Daamyata. Datta. Dayadhvam.h
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 4
>    Date: Mon, 27 Aug 2001 14:55:27 -0500
>    From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
> Subject: RE: Physical Description
>
> Yes.   We have some of those in the current schema.
> We have not decided how detailed that needs to be,
> but there are applications that depend on physical
> descriptions.   See my last post on identity.
>
> Len Bullard
> Intergraph Public Safety
> clbullar@ingr.com
> http://www.mp3.com/LenBullard
>
> Ekam sat.h, Vipraah bahudhaa vadanti.
> Daamyata. Datta. Dayadhvam.h
>
>
> -----Original Message-----
> From: Sudhakar Gorti [mailto:Sudhakar.Gorti@Sun.com]
>
> Hi,
> Is anybody interested in physical description/characterstics of human
> beings?
> Let me know!
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 5
>    Date: Mon, 27 Aug 2001 16:41:55 -0700
>    From: Rex Brooks <rexb@starbourne.com>
> Subject: Re: Martians & Venusians
>
> How soon can we phase the yahoo list out? This bouncing around and
> keepng track, or trying to remember to keep track when all I want to
> do is organize my thoughts for a reply is driving me crazy!
>
> It also tells me I'm doing one or two dozen things too many! sheesh!
> Such are the benefits of getting home a bit early. I already sent one
> reply to the wrong list, but at least I caught this one.
>
> Okay, back on track:
>
> At 5:45 PM +0000 8/27/01, Michael Lacy wrote:
> >This got me thinking about some of the limitations of HumanML and I
> >thought I'd share with you all:
> >
> >1.) HumanML will be nothing more than another "language" for humans
> >to use in order to communicate with each other. Some people
> >communicate in English, others through music...the point is that
> >groups of people communicate with one another through a common
> >understanding of a universally accepted language within the group of
> >people the person chooses to communicate with.
>
> Uh, did anyone suggest it was meant to be more?
>
> >2.) Using this new language, people will still be able to express
> >irony, simile, and metaphor in their interactions with others, the
> >true meaning of their statements manifesting themselves indirectly
> >into a human understandable format, obscuring the truth of their
> >feelings behind a safe allusion to a story outside of themselves.
>
> Yup. It won't change that.
>
> >3.) The more universal the language, the more powerful it will be. On
> >one level, HumanML is just another communication medium for people to
> >learn to express themselves through.  On another level, it attempts
> >to capture the true feelings of a person and express them with the
> >subtlety and directness that face-to-face interaction brings. Think
> >about having a conversation with someone else.  There are so many
> >perceptual clues as to how that person feels, a rolling of the eyes,
> >a crossing of the arms across the chest, a heavy sigh. The big
> >challenges I see are:
>
> HumanML is not a medium. The Internet is a medium. TV and radio and
> newspapers are media. HumanML is a markup language. Don't conflate
> it.  It does  not attempt anything. People do that stuff.
>
> >(a) how to come up with a set of semantics and syntax to capture
> >these non-verbal gestures in their full detail without trying to
> >elaborate every possible variation of every possible feeling; and
>
> These are objectives for applications not languages.
>
> >(b) how to get people to feel safety in expressing their true
> >emotions and feelings to other human beings, something we have been
> >notoriously bad at for several thousand years.
>
> This is a very instructive post. It allows a lot of clarification for
> newcomers. HumanML can't get people to feel safer in expressing their
> vulnerabilities, it can allow them to do that by intrinsically giving
> tacit permission--saying, in essence, HERE'S A LANGUAGE. YOU CAN
> EXPRESS FEELINGS IN THIS LANGUAGE (among other things), and the
> unspoken inference is that it's okay to do that. Or, to be more
> accurate, it allows application builders to do that.
>
> >I think the challenge we face here is less of a technical problem as
> >it is a human, cultural, societal dilemma...and that's how to get
> >people to communicate authentically, with an understanding for other
> >people's point of view, and actually care about what they are
> >communicating instead of resorting to their unconscious defenses and
> >spewing their isolated, judgmental views of the world.
>
> Absolutely. You can lead a horse to water but you can't make it take
> a bath. What we can do is make a language that explicitly improves
> fidelity of human communication in digital information systems if
> used. That's not spewing, per se, although it can be used for
> spewing, and if that's what someone wants or  needs to express a
> little more explicitly, so be it.
>
>   It's up to people to use it and demonstrate that fidelity in all its
> senses just makes more common sense, is more cost effective, more
> beneficial, and easier than the current state of affairs.
>
> >-mike
> >
> <snip--loved the planetary gender analysis>
> --
> Rex Brooks
> GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth
> W3Address: http://www.starbourne.com
> Email: rexb@starbourne.com
> Tel: 510-849-2309
> Fax: By Request
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
> Message: 6
>    Date: Mon, 27 Aug 2001 18:00:07 -0700
>    From: Rex Brooks <rexb@starbourne.com>
> Subject: Re: Physical Description
>
> Hi Sudhakar,
>
> That would be me, but I'm not home and I can't respond more fully.
> It's just an accident that I stumbled on this post cuz I was looking
> for something to show someone on Yahoo. We are conducting official
> business now on the oasis list, the public comments list
> humanmarkup-comment@lists.oasis-open.org.
>
> We have a web page on the OASIS site. It details how to subscribe to
> the list. I got involved with HumanMarkup initially to drive
> VRML/Wed3D-X3D -H-Anim avatars. I am currently building a knowledge
> base in medical supplies and I have already done some work in medical
> and sports/exercise illustration in 3D, and I am also involved with
> the H-Anim working group.
>
> I will get back to you later this evening.
>
> Ciao,
> Rex
>
> >Hi,
> >Is anybody interested in physical description/characterstics of human
beings?
> >Let me know!
> >
> >Thx-
> >Sudhakar Gorti
> >Architect
> >Sun Microsystems, Inc.
> >Tel:917-320-9692
> >
> >
> >
> >To unsubscribe send an email to:
> >humanmarkup-unsubscribe@yahoogroups.com
> >
> >
> >
> >Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
> --
> Rex Brooks
> GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth
> W3Address: http://www.starbourne.com
> Email: rexb@starbourne.com
> Tel: 510-849-2309
> Fax: By Request
>
>
> ________________________________________________________________________
> ________________________________________________________________________
>
>
>
> Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
>
>
>



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