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Subject: [humanmarkup-comment] Notice of OASIS HumanMarkup TC Work
Dear Colleagues: By a rather circuitous route, we became aware of your company yesterday, through a cross connection with the the RDF-Interest mailing list and one of our members. This was purely innocent of any motivation to use any part of your work in our efforts, and illustrates a danger we now face as we move forward to write the first candidate specification of our OASIS HumanMarkup Technical Committee. I say this explicitly so you know that, while we have become aware of your efforts, we have not studied it. One member of our group has done the demo available on your website, and I am hereby giving notice that the rest of us SHOULD NOT do so. Unfortunately, due to the recent actions of some members of the MPEG-4 standard group seeking to enforce patents which encumber that specification, I have to ask that none of our members make themselves any more familiar with your work than they have already, and make it public record that we first became cognizant of your company only yesterday, 5 May 2002. The way that patent and copyright and international ipr law works, any significant knowledge of pre-existing artwork--such as your website and the materials contained therein--can, (and I emphasize the word CAN), constitute prior knowledge of pre-existing artwork which could (and I emphasize the world COULD), consitute actionable infringement of patents and copyrights held by MST Corporation. We invite you to make yourselves aware of our standards effort to create a Human Markup Language specification under the auspices of OASIS, The Organization for theAdvancement of Structured Information Standards. Our url is: http://www.oasis-open.org/committtees/humanmarkup Our effort is an open, public process, and available to public scrutiny at any time, and I suggest that you make yourselves aware of our work and of the rules governing OASIS, its members and Technical Committees since it is within the context of those rules that our OASIS HumanMarkup Technical Committee is proceeding to create the Human Markup Language specifications. If you have any questions we would be happy to answer them and we invite you to join us under the rules referred to above, but we hereby make it clear that we have no interest in your products or services and we hereby state that any apparent duplication of efforts or similarities in methods or research is purely coincidental and all of our work has been done without and specific prior knowledge of your efforts, products or services. Note to HumanMarkup TC members: We will have to be extra diligent in the future about discoveries such as this, and pause before allowing ourselves to explore any apparently proprietary efforts which overlap our interests. As I mentioned, MPEG-4 has placed its standard beyond our reach, and we could imperil our standard by making ourselves aware in any depth of proprietary work that we think may have some significance or impact for us. As an example, in January I attended the architecture review meetings of the Web 3D Consortium, and met the MPEG-4 representative there, who was also the Nexternet contact person in the ill-fated attempt I made last year to build a Joint Project with the Naval Postgraduate School, Nexternet and Humanmarkup.org, Inc,--the separate Non-Profit organization that is a another continuation of the Human Markup Initiative from Phase 0. We had to ask him not to go into details of the proposals he had in hand to more closely integrate MPEG-4 with the X3D specification being codified as the next version of the Web 3D standard for ISO. He swore he could guarantee that there would be no encumbrance and no conflicts of interest. There was, and there are and after more than 4 years of close association, we may be now in the position of defending that standard against claims from MPEG-4 which used many portions of the VRML97-compliant Humanoid Animation specification as part of its definitions for such things as facial and body animation parameters for streaming applications. I do not think that our HumanMarkup work is in any danger from contamination from MPEG-4, although we will be using the standardized terminology for bodily parts and segments, joints and feature points which are also used in MPEG-4 and VRML97, as well as other standard definitions and descriptions of the human body. Regards, Rex Brooks OASIS HumanMarkup Technical Committee Vice Chair, Secretary and Webmaster --
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