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Subject: [humanmarkup-comment] RE: Regarding the Ground Rules for Ground Rules
I think that this would do well (see Len's remarks copied below). It is not exactly like I would have figured it out, but then I do not have the tri-level architecture figured out completely. I am open to the intuitions that you have. The tri-level would have a middle level where situatedness might occur naturally if a human is involved in using the system to play a game or to interact with a knowledge base. I would hold that an opportunity for becoming situated is produced in a rather nice way, but that unless the computer system state is viewed and an experience is produced "within the human (or natural system)" then there is no situatedness. Situatedness can not be gotten away from if one is a natural system, we "live" in the eternal now. But something can be said about the variable quality of the experience of the present moment. In the tri-level computational architecture, the substrate is related to the nature of the elements that human memories (or habits) of the past are encoded. This would be to make a correspondence between a view of the neuropsychology of memory systems and the re-membering of elements into something (a mental experience). But there has to be a top down expectancy and the laws that govern the assemble of atoms. So the bottom up aggregation of invariance that occur (as parts of things) and the top down of expectancies are brought together into the awareness of the moment. Can a computer program do something similar, well yes and no. The computer program can not assemble from substructure in the way that emergence in natural system does. The birth process is a emergence process, for example; as is the forming of an individual thought or emotion. These types of things are clearly involving more than one level of organization - and in fact all natural process involves and relies on natural stratification. But the Quasi Axiomatic Theory of Finn, Pospelov and a community of Russian logicians seemed to have advanced computer theory that is synthetically stratified. The programs are not stratified in the way that natural systems are, so we might call these new types of computer programs "synthetic intelligence", as I do in my recent work. *** You see, your definition of compound is not completely satisfactory in that the compound sign is not at the same level of organization as the contained signs. This is a form of the Russell Paradox regarding the set of all sets, being a set or not. There has to be an "real" emergence otherwise there is not a full and natural stratification, and this can only occur outside of the computer (using the interaction with any natural system - not necessarily a living system). **** I do not know how to resolve the problems that I am introducing. I think that a tri-level system could be developed by using any good descriptive enumeration of gestures, and then use some devise to produce machine gesturing as a means to allow a human to navigate quickly and correctly through informational spaces. In this context, I think that sign systems can be said to have emerging viewpoints (formative ontology that is interpreted by the humans (or other natural system)). I am very appreciative of the fact that you seem to see truly the nature of the problem with scope and viewpoint. Many do not see the issue at all. Channels might be a proper language to talk about the propagation of sign, meta data about signs and sensors themselves.... the beginning and end of any channel may be a place where an external action occurs due to the imposition of values from the natural world. It would be nice to get the Topic Map notion of addressable and non-addressable subjects back into place. I like how this sits, what about others? Does this seem reasonable. -----Original Message----- From: Bullard, Claude L (Len) [mailto:clbullar@ingr.com] Sent: Monday, June 10, 2002 5:34 PM To: 'paul'; Rex Brooks; drdodds42@hotmail.com Cc: rkthunga@humanmarkup.org; categoricalAbstraction; Jeremy Lieberman Subject: RE: Regarding the Ground Rules for Ground Rules I believe I do. If we propose a markup system into which gestural systems can be organized by their sign properties (that is, identify by markup signs which are o compound (signs that contain signs) o typed (eg, iconic, indexical, symbolic) and so on and these can then be organized into views, (eg, a world view (organization of the perceived environment as learned by episodes), a value view (eg, the learned or acquired reactions to stimuli of given types, aka, the emotions) then enable our processors for whatever representations we use (say, the VR avatar) to work with these in various interconnected ways (say routing values through the intermediate functions we design), are we closer to what you are describing? Crudely, something like View Systems |-----------| signs -> sensors - channels(perceptionTypes) -> | values | -> Acts -> Actions |-----------_ | world | |-----------| with this inside an environment which is itself capable of hosting or producing signs, are we close to your concepts? len
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