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Subject: [humanmarkup-comment] PC-13-Section 4.2.11
- From: Rex Brooks <rexb@starbourne.com>
- To: humanmarkup-comment@lists.oasis-open.org
- Date: Thu, 14 Nov 2002 10:27:53 -0800
Title: PC-13-Section 4.2.11
Surprise! This one has a lot of changes so I did the entire
textual description in the <xs:documentation> sections of the
schema and the schema code in the
specification documents.
13. Sylvia Candelaria de Ram, Section
4.2.11 Haptic, fairly extensive editorial and grammatical corrections
and changes in <xs:documentation>
From: " Haptic is the study of
touching behavior in different societies and cultures. Haptic is
communication factor that applies to a wide variety of behaviors
indicating state of mind and emotion from hostility (kicking) to
intimacy (kissing). Haptic is also the study tactile response in a
strictly scientific framework, such as studies about feedback in
touch-controlled computer pointing devices such as the mouse and
keyboard. With this range of applications, haptic will require more
consideration than a set of simpleType elements.
The HumanML haptic model is based on the strength, location, and body
part used in a touching behavior. It does not provide a semantic model
for interpretation. To understand how to use this complexType, an
example is provided. Theorists propose five degrees of haptic and an
intensity value for force of behavior (eg, strength of a handshake) as
they affect emotional states:
functional/professional
social/polite
friendship/warmth
love/intimacy
sexual arousal
HumanML notes such theories but does not assign values per the
abstract haptic leaving this to the derived application languages.
This is because there can be other applicable models, eg, the strength
of the act of physical therapy can and does approachthat of sexual
arousal, yet the model shown above might classify this as a
functional/professional degree contact indicating a low state of
arousal.
Some models would claim that sexual and emotional arousal are
different states. Different contact strengths could be defined for
individuals, cultures and communities, but the scale has to be
assigned. In other words, by this scale. .20 is (1), .40 is (2), .60
(3) and so on, but individuals, cultures, and and< communities
would vary. For a group (culture or community), this expresses a norm.
For an individual, it expresses a real state of arousal based on a
touch."
To: "Haptics refers to the study of
touching behavior in different societies and cultures. Haptic is a
communication factor that applies to a wide variety of behaviors
indicating state of mind and emotion. It can range widely, as from
hostility (kicking) to intimacy (kissing). Haptics is also the study
of tactile response in a strictly scientific framework, such as
studies about feedback in touch-controlled computer pointing devices
such as the mouse and keyboard. Because of its range of applications,
haptic will require more consideration than a set of simpleType
elements
The HumanML haptic model is based on the strength, location, and body
part used in a touching behavior. It does not provide a semantic
model for interpretation. To understand how to use this complexType,
an example is provided. Theorists have proposed, for example,
five degrees of the haptic and an intensity value for force of
behavior (e.g., strength of a handshake) as they affect emotional
states:
1.
functional/professional
2.
social/polite
3.
friendship/warmth
4.
love/intimacy
5. sexual
arousal
HumanML notes such theories but does not assign values per the
abstract haptic definition, instead leaving that to the derived
application languages. This is because there can be differing
applicable models, e.g., the strength of the act of physical therapy
can and does approach that of sexual arousal, yet the model shown
above might classify this as a functional/professional contact,
indicating a low degree of arousal.
Some models would claim that sexual and
emotional arousal are different states. Contact strengths could be
defined dfferently for individuals, cultures and communities, but the
scale has to be assigned so that, for instance, on a scale of zero
through one, .20 is (1), .40 is (2), .60 (3) and so on, expresses a
norm. For an individual, the rating expresses a real state of
arousal based on a touch."
--
Rex Brooks
Starbourne Communications Design
1361-A Addison, Berkeley, CA 94702 *510-849-2309
http://www.starbourne.com * rexb@starbourne.com
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