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Subject: Re: [office-comment] draw:extrusion-first-light-harsh (ODF all versions)
But I bet its not used in the domain of Computer Graphics since 1895. So could you please explain how a "A search of Google books" since 1895 helps implementors implementing the attribute in question? ~Florian robert_weir@us.ibm.com wrote: > A search of Google books shows that the term "harsh lighting" has been in > constant use since at least 1895, with the same sense with which we use it > today. I would take this as being sufficient evidence of the term being > commonly known. > > http://books.google.com/books?q=%22harsh+lighting%22&btnG=Search+Books > > -Rob > > > > From: > Patrick Durusau <patrick@durusau.net> > To: > Alex Brown <alexb@griffinbrown.co.uk> > Cc: > office-comment@lists.oasis-open.org > Date: > 04/24/2009 07:30 AM > Subject: > Re: [office-comment] draw:extrusion-first-light-harsh (ODF all versions) > > > > Alex, > > Alex Brown wrote: >> 18.162: >> >> ----b >> The draw:extrusion-first-light-harsh attribute specifies if the first >> light is harsh. >> ----e >> >> It's almost poetic, but I'm not sure a clean-room developer is going to >> be able to implement it. >> >> Please define what constitutes "harsh" light. >> >> > This raises an interesting question, your other comments are noteworthy > as well but this one is particularly so. > > I draw you attention to Annex D of Part 2 of the ISO/IEC Guidelines > which reads in part: > >> Any term which is not self-explanatory or commonly known and which can >> be differently >> interpreted in different contexts shall be clarified by defining the >> relevant concept. > In this particular context, the question is to who would the definition > of "harsh" lighting be commonly known? > > I certainly don't know what it means but then I am not the sort of > person who would be implementing the graphics portion of ODF 1.2. > > The term "harsh" does not appear in "Computer Graphics: Principles and > Practice" Second Edition in C by Foley, et. al., but I cite for your > amusement a Photoshop tutorial that purports to be about "harsh" > lighting: http://www.rnel.net/tutorial/Photoshop/8263. > > Personally I don't think I know any more about "harsh" lighting after > reading the "tutorial" other than it is "commonly seen in urban portrait > or fashion photography." I am not sure that would be a helpful > definition. ;-) > > There are standards, X3D comes to mind, that have lighting definition > systems. See www.web3d.org. > > All of this is to suggest that perhaps the term "harsh" lighting has a > common interpretation in the graphic community that isn't known to those > of us more at home in the markup community. > > Speaking strictly for myself personally, I am hopeful that in a future > release ODF will adopt by reference the current version of X3D. One of > the hallmarks of standards (at least to me), being their use of other > standards. > > Hope you are looking forward to a great weekend! > > Patrick >
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