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Subject: RE intensity
All, My understanding was that we wanted to make some APS fade in color (go toward white) so other objects would stand out more in the image. So an intensity of 1 would not change the color and an intensity of 0 would make it white. Internally in our applications we convert all colors to a range from 0 to 0xffff where (0xffff,0xffff,0xffff) is white. If we are going the other way how do you make red more intense, make it black? Forrest Forrest proposed a different system: > new_color.red = 0xffff - intensity*(0xffff - old_color.red); > new_color.green = 0xffff - intensity*(0xffff - old_color.green); > new_color.blue = 0xffff - intensity*(0xffff - old_color.blue); I need clarification -- is this about subtractive color (ink) or additive (luminous)? Because I was at first reading (0xffff,0xffff,0xffff) as white, in which case minimum intensity (=0) would lead to white and maximum intensity (=1) leads to "old_color" -- counter-intuitive. On the other hand, if 0xffff is black, it makes more sense. 0 intensity is black, and 1 intensity is "old_color". I.e. with this system, what you do is traverse the difference from old_color to 0xffff (black or white). (If subtractive) you can get dimmer than old_color but never brighter. -Lofton.
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