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Subject: Should xmllint successfully validate docbook 5 containing XIncludes?
I'm trying to validate some documents generated by the db4-upgrade.xsl from existing (validating) db4 documents. Validating the resulting db5 results in mysterious errors that don't seem to correspond to actual problems. Eventually I figured out that if I inlined content that had originally been XIncluded, the errors went away. The especially mystifying part is that the reported errors are in parts of the document having nothing to do with the apparently offending xi:include element. Should I expect xmllint to operate properly with XIncludes? xmllint doesn't have any problems validating the original db4 documents, which also contain XIncludes, so it seems to be somehow related to db5, but I'm out of my depth at this point. I've attached a (relatively) minimal case below; valid.xml inlines the file, invalid.xml instead XIncludes it. Running xmllint --noout --xinclude --relaxng http://docbook.org/xml/5.0/rng/docbook.rng valid.xml invalid.xml results in valid.xml validates invalid.xml:27: element variablelist: Relax-NG validity error : Expecting element example, got variablelist invalid.xml:37: element variablelist: Relax-NG validity error : Element refsection has extra content: variablelist invalid.xml:34: element refsection: Relax-NG validity error : Element refentry has extra content: refsection invalid.xml fails to validate but the xi:include element in invalid.xml doesn't occur until line 48, well after the reported errors. I attempted using jing on these documents to try and see if this behavior is an xmllint-specific problem, but it appears to just hang up forever (not the case with other schema and documents I've used jing on). Are there any other validators I should be trying on Debian 7? Thanks, Jon Leech
<!DOCTYPE refentry [ <!ENTITY % mathml PUBLIC "-//W3C//DTD MathML 2.0//EN" "http://www.w3.org/TR/MathML2/dtd/mathml2.dtd"> %mathml; ]> <refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glTexImage1D"> <info> <copyright> <year>1991-2006</year> <holder>Silicon Graphics, Inc.</holder> </copyright> </info> <refnamediv> <refname>glTexImage1D</refname> <refpurpose>specify a one-dimensional texture image</refpurpose> </refnamediv> <refsynopsisdiv> <funcsynopsis> <funcprototype> <funcdef>void <function>glTexImage1D</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <refsection xml:id="parameters"><info><title>Parameters</title></info> <variablelist> <varlistentry> <term>aterm</term> <listitem><para>text</para></listitem> </varlistentry> </variablelist> </refsection> <refsection xml:id="description"><info><title>Description</title></info> <para> </para> <variablelist> <varlistentry> <term><constant>GL_RED</constant></term> <listitem> <para> </para> </listitem> </varlistentry> </variablelist> <para> </para> <!-- valid.xml includes the contents of baseformattable.xml inline --> <para> <table frame="topbot"><info><title>Base Internal Formats</title></info> <tgroup cols="3" align="left"> <colspec align="left"/> <colspec align="left"/> <colspec align="left"/> <thead> <row> <entry rowsep="1" align="left"><emphasis role="bold"> Base Internal Format </emphasis></entry> <entry rowsep="1" align="left"><emphasis role="bold"> RGBA, Depth and Stencil Values </emphasis></entry> <entry rowsep="1" align="left"><emphasis role="bold"> Internal Components </emphasis></entry> </row> </thead> <tbody> <row> <entry><constant>GL_DEPTH_COMPONENT</constant></entry> <entry>Depth</entry> <entry>D</entry> </row> <row> <entry><constant>GL_DEPTH_STENCIL</constant></entry> <entry>Depth, Stencil</entry> <entry>D, S</entry> </row> <row> <entry><constant>GL_RED</constant></entry> <entry>Red</entry> <entry>R</entry> </row> <row> <entry><constant>GL_RG</constant></entry> <entry>Red, Green</entry> <entry>R, G</entry> </row> <row> <entry><constant>GL_RGB</constant></entry> <entry>Red, Green, Blue</entry> <entry>R, G, B</entry> </row> <row> <entry><constant>GL_RGBA</constant></entry> <entry>Red, Green, Blue, Alpha</entry> <entry>R, G, B, A</entry> </row> </tbody> </tgroup> </table> </para> </refsection> </refentry>
<!DOCTYPE refentry [ <!ENTITY % mathml PUBLIC "-//W3C//DTD MathML 2.0//EN" "http://www.w3.org/TR/MathML2/dtd/mathml2.dtd"> %mathml; ]> <refentry xmlns="http://docbook.org/ns/docbook" version="5.0" xml:id="glTexImage1D"> <info> <copyright> <year>1991-2006</year> <holder>Silicon Graphics, Inc.</holder> </copyright> </info> <refnamediv> <refname>glTexImage1D</refname> <refpurpose>specify a one-dimensional texture image</refpurpose> </refnamediv> <refsynopsisdiv> <funcsynopsis> <funcprototype> <funcdef>void <function>glTexImage1D</function></funcdef> <paramdef>GLenum <parameter>target</parameter></paramdef> </funcprototype> </funcsynopsis> </refsynopsisdiv> <refsection xml:id="parameters"><info><title>Parameters</title></info> <variablelist> <varlistentry> <term>aterm</term> <listitem><para>text</para></listitem> </varlistentry> </variablelist> </refsection> <refsection xml:id="description"><info><title>Description</title></info> <para> </para> <variablelist> <varlistentry> <term><constant>GL_RED</constant></term> <listitem> <para> </para> </listitem> </varlistentry> </variablelist> <para> </para> <!-- invalid.xml includes the contents of baseformattable.xml using XInclude --> <para> <xi:include xmlns:xi="http://www.w3.org/2001/XInclude" href="baseformattable.xml"/> </para> </refsection> </refentry>
<!-- db5 version, drops DOCTYPE declaration and adds <info> around <title> --> <table frame="topbot"><info><title>Base Internal Formats</title></info> <tgroup cols="3" align="left"> <colspec align="left"/> <colspec align="left"/> <colspec align="left"/> <thead> <row> <entry rowsep="1" align="left"><emphasis role="bold"> Base Internal Format </emphasis></entry> <entry rowsep="1" align="left"><emphasis role="bold"> RGBA, Depth and Stencil Values </emphasis></entry> <entry rowsep="1" align="left"><emphasis role="bold"> Internal Components </emphasis></entry> </row> </thead> <tbody> <row> <entry><constant>GL_DEPTH_COMPONENT</constant></entry> <entry>Depth</entry> <entry>D</entry> </row> <row> <entry><constant>GL_DEPTH_STENCIL</constant></entry> <entry>Depth, Stencil</entry> <entry>D, S</entry> </row> <row> <entry><constant>GL_RED</constant></entry> <entry>Red</entry> <entry>R</entry> </row> <row> <entry><constant>GL_RG</constant></entry> <entry>Red, Green</entry> <entry>R, G</entry> </row> <row> <entry><constant>GL_RGB</constant></entry> <entry>Red, Green, Blue</entry> <entry>R, G, B</entry> </row> <row> <entry><constant>GL_RGBA</constant></entry> <entry>Red, Green, Blue, Alpha</entry> <entry>R, G, B, A</entry> </row> </tbody> </tgroup> </table>
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