Ability Scores Rolling Ability Scores Ability Scores for humans are reached by rolling 3d6. This is repeated seven more times to get a total of eight scores. This will obtain scores between 3 and 18. These scores are then placed by the players wishes on the eight scores listed later in the chapter. However all other races use a base number to determine their ability scores. Demi-Humans have unequal chances, getting one score higher by chance, and another lower, rather than being able to place them where they want to as humans do. The chart below lists the base number on the first line, and its modifier for each score, for each race, on the second. Take the modifier and add it to the base to determine the final ability score. Damage modifier: This is the modifier applied to any damage rolls when such an attack hits, reflecting the greater damaging power of the character?s attack. Weight allowance: This is the weight, expressed as a percentage of the character's body weight, that the character can carry without being encumbered, or carry for any reasonably long distance. A character with Strength of 11 and a body weight of 200 pounds could thus carry 60 pounds without being encumbered. Maximum press: This shows the maximum weight a character can lift over his head for a short period of time, expressed as a percentage of the character's body weight (e.g. a character with a Strength score of 14 and a weight of 200 pounds can briefly lift 110%, or 220 pounds over his head). Open doors: This is the chance on 1d20 a character has of opening a heavy or stuck door. Repeated attempts can be made. The number in parentheses is the chance the character has of opening a locked, barred, or magically held door. Only one attempt may be made on such a door; subsequent attempts fail. Bend bars/Lift gates %: This is the chance on 1d100 a character has of bending iron bars, lifting a portcullis, or performing a similar feat. Only one attempt of each type may be made.