Hello Everyone,
It is always nice to call to mind some of the
applications and technologies that will receive direct benefit from the work of
the HumanMarkup TC.
I recall during phase 0 of HM, we were warmly
referred to as the "smiley group." Of course, this reference emphasized how HM
can transform and enhance communications beyond simple emoticons and textual
representations within the common internet mediated human to human
communications we are so familiar with today.
Consider HM as the a type of middleware that can
enhance analysis of internal and visual characteristics that can allow for
advanced biometric analysis of human states. This can provide enhanced security
and provide value added intelligence for many types of human-centric data
processing. Visual analysis, in real time, of various physical (internal
and external) markers and tonal qualities, can benefit all sorts of areas
such as video conferencing and 3D modeling as mentioned in the ZD
article.
The possibilities are many, and that is certainly a
good thing.
Cordially,
----- Original Message -----
Sent: Thursday, October 04, 2001 11:42
PM
Subject: Talking IM, take 2
I realize that ZDnet's article doesn't have a
unique namespace (what a shock)!
Well, here's the article...
New tool adds talking heads to IM
By Stephen Withers, ZDNet
Australia ZDNet News October 4, 2001 8:08 AM PT
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It’s become one of the Internet’s most-used tools,
and now Instant Messenger has been given a face thanks to Impersona,
innovative new client software developed by Melbourne-based Blaze
International.
Unlike bandwidth-intensive video streaming techniques, IMpersona uses
the power of the PC to animate a realistic 3D model of a face that
speaks the message, and therefore even works over a 28.8K modem
connection.
Incoming messages are converted to audio by Microsoft's
text-to-speech engine, and facial movements are synchronised with the
voice. The face fidgets slightly when it isn't speaking, making it seem
more lifelike.
The free software comes with a selection of photorealistic and
fantasy faces, but Blaze plans to sell a program that constructs a 3D
model from a digitised pair of full-face and profile photographs so your
buddies can see you as you are.
Other revenue
opportunities include sponsored faces (the likenesses of Ronald McDonald
and KFC's Colonel Saunders come to mind, though it's too late for
One.Tel's Dude), and advertising displayed onscreen by IMpersona. Blaze
may resell another company's high quality text-to-speech software as an
enhancement.
On the commercial side, companies could use IMpersona to enhance
their branding when handling online enquiries through instant messaging.
This would be especially attractive to businesses such as AAMI that
already use a corporate face.
Even if MSN Messenger users don't want the speech and animation
features, they may use IMpersona anyway: "We think it's a better client
interface for MSN Messenger," said Dan Sullivan, director of business
development and strategic alliances, referring to features such as the
buttons that generate common emoticons. IMpersona faces respond to
incoming emoticons with the appropriate expressions.
Versions for AOL Instant Messenger and Yahoo Messenger are planned.
The software is based on the company's facial animation technology
which has been used in the creation of movies such as the soon to be
released Lord of the Rings, animated TV series such as Max Steel, and
games including Star Trek Armada and Microsoft's forthcoming Bruce Lee
title for Xbox.
The technology is also used in web sites for 'talking head'
situations where pages of text do not keep the user's attention and
bandwidth issues rule out streaming video. A number of e-learning
providers are considering its use.
Blaze believes facial animation has potential for wireless
applications because of its low bandwidth requirement, but is awaiting
the emergence of a widely accepted platform. However, a recent trial
conducted with Ericsson using a Compaq iPaq and a GPRS connection
achieved 15 frames per second animation.
"We've got a low-cost development base in Melbourne, and some really
smart people in the back room," said sales and marketing director Zac
Jacobs.
"[IMpersona] is a springboard for greater recognition of our facial
animation tools."
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