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Subject: HM.VR_AI: Goals and Overview : HumanML_VR_AI Facilitator


Subject HM.VR_AI: Goals and Overview : HumanML_VR_AI Facilitator

HM.VR_AI Facilitator: Rob Nixon

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October 5, 2001

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Goals and Overview
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Goal 1: To perform an in depth overview of existing standards, common
practices, and literature related to Virtual Reality (VR) and Artificial
Intelligence (AI) with application to HumanML

Goal 2: To establish guidelines and requirements for the use of  Human
Markup Language (HumanML) in relation to VR and AI.

Goal 3: To address all existing forms and methodologies related to VR
and AI applications of HumanML, including those under development, and
make recommendations for standards for development, programming, and
collaborations involving VR and AI applications of HumanML

Goal 4: To ensure all VR and AI related utilization of HumanML conforms
to HumanMarkup Specifications

Goal 5: To ensure that HumanML will provide a robust, flexible, and
extensible specification for applications involving VR and AI.

Goal 6: To act as common resource and provide support for the VR and AI
Communities utilization of HumanML.

Action: Facilitator will actively seek the support of the various
researchers within the communities to assure that the HumanML
specifications will provide the necessary structure for VR and AI
application.

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General Overview and Working Hypothesis
--------------

 Recognizing that one of the most extensive definitional frameworks for
HumanML will be the large base of existing research and development of
VR and AI, it is anticipated that immediate developmental efforts will
reach the educational, governmental, social and economic arenas through
practical applications of VR and AI more quickly than in other areas. To
be prepared for this, we are establishing a structured approach to
provide for making HumanML readily useful for applications that bridge
the “real” and “virtual” worlds can experience a potential imbalance in
available attributes, and it may be necessary to provide a mechanism to
adjust the mapping of attributes from the virtual to the real.

Beyond the support for general human parameters, it will be necessary to
support the concepts of “Knowledge” (ie. Specified Rules ) and
“Experience” (ie. Learned Association Mappings ).   It will also be
necessary to support (roles played by individuals) within social
interactions of multiple “entities” (human and virtual)

Beyond small scale Chronemics (the timing of delivery of specific
information ), HumanML will need to address long term communications of
information over long intervals.   It will be necessary to provide a
mechanism that will allow for the “evolution” of the information through
successive “eras”.  (i.e. original old English -> transliterated to
modern English).   This will especially be true of VR simulations.

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Deliverables
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11/02/2001 - VR specific HM document ( HM.VR ) – (1st Draft) HumanML VR
specification

11/30/2001 - AI specific HM document ( HM.AI ) – (1st Draft) HumanML AI
specification

12/28/2001 - VR_AI specific HM document ( HM.VR_AI) –(1st Draft) HumanML
VR_AI interaction specification

12/28/2001 - Resource Lists

12/28/2001 - Reference Lists





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