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Subject: RE: HM.VR_AI: Goals and Overview : HumanML_VR_AI Facilitator
- From: Rex Brooks <rexb@starbourne.com>
- To: "Bullard, Claude L (Len)" <clbullar@ingr.com>, rnixon@qdyn.com
- Date: Fri, 05 Oct 2001 16:02:05 -0700
Title: RE: HM.VR_AI: Goals and Overview : HumanML_VR_AI
Facil
Sorry, part of that was my contribution and the two parts of
sentence didn't marry up completely. the structured approach refers to
our use of xml and rdf schemata in our primary work, and our ongoing
investigation of EMOTE work and Project Oz and Perlin's work, and now
Rob's work in AI such that they tell us what requirements they need
and we see if we can accommodate it or at least not create outright
contradictory vocabularies. These bridges are the middleware which
will use HumanML to do work with the lowerlevel languages like
X3D/h-anim with and apart from MPEG-4 and SMIL and SOAP and OIL.
Is that a little more clear?
Ciao,
Rex
At 2:56 PM -0500 10/5/01, Bullard, Claude L (Len) wrote:
I don't understand the following. Please
clarify:
"To be prepared for
this, we are establishing a structured approach to provide for making
HumanML readily useful for applications that bridge the "real"
and "virtual" worlds can experience a potential imbalance in
available attributes, and it may be necessary to provide a mechanism
to adjust the mapping of attributes from the virtual to the real.
"
Also note that both
chronemics and proxemics have scale issues. Personal
real time and historical time have their analogues in spatial
dimensions which include
both personal space and
geographic space. In the case of proxemics, I anticipate the use
of concepts and data objects from the Geometry Modeling
Language
for position-dependent
services involving geometric space.
len
--
Rex Brooks
GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth
W3Address: http://www.starbourne.com
Email: rexb@starbourne.com
Tel:
510-849-2309
Fax: By Request
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