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Subject: RE: HM.VR_AI: Goals and Overview : HumanML_VR_AI Facilitator
-----Original Message-----
From: Rex Brooks [mailto:rexb@starbourne.com]
Sent: Friday, October 05, 2001 6:02 PM
To: Bullard, Claude L (Len); rnixon@qdyn.com
Cc: OASIS Comment
Subject: RE: HM.VR_AI: Goals and Overview : HumanML_VR_AI FacilitatorSorry, part of that was my contribution and the two parts of sentence didn't marry up completely. the structured approach refers to our use of xml and rdf schemata in our primary work, and our ongoing investigation of EMOTE work and Project Oz and Perlin's work, and now Rob's work in AI such that they tell us what requirements they need and we see if we can accommodate it or at least not create outright contradictory vocabularies. These bridges are the middleware which will use HumanML to do work with the lowerlevel languages like X3D/h-anim with and apart from MPEG-4 and SMIL and SOAP and OIL.Is that a little more clear?Ciao,RexAt 2:56 PM -0500 10/5/01, Bullard, Claude L (Len) wrote:I don't understand the following. Please clarify:"To be prepared for this, we are establishing a structured approach to provide for making HumanML readily useful for applications that bridge the "real" and "virtual" worlds can experience a potential imbalance in available attributes, and it may be necessary to provide a mechanism to adjust the mapping of attributes from the virtual to the real. "Also note that both chronemics and proxemics have scale issues. Personal real time and historical time have their analogues in spatial dimensions which includeboth personal space and geographic space. In the case of proxemics, I anticipate the use of concepts and data objects from the Geometry Modeling Languagefor position-dependent services involving geometric space.len
--Rex Brooks
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