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Subject: RE: [humanmarkup-comment] Base Schema-haptic
My first stab at that would be a proximity-driven definition in which each member depending on internal learned contexts in relationship to the real time situation has different values for touching and what the signs indicate, typically, a polarity where on that scale, each gets a different value in a highly mixed set (different internal values because of different internal contexts, but mediated by awareness of the social context; in Rome do as Romans do, so the signs they emit will be mediated); and fairly similar if flocking (relatively similar values in the same culture in the same context). Makes for a nicely creative scene of networked objects. len -----Original Message----- From: Rex Brooks [mailto:rexb@starbourne.com] Yes. I'm just looking to tease out those relationships and the situatedness you mention, and which David Dodds is working on, too. Haptics per se is just touching behavior, but we have to make sure we demarcate where touching and sensing diverge, while recognizing that in some circumstances they merge. Not an easy distinction when sending and receiving get that close together.
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