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Subject: Re: [huml-comment] RE: FW: [www-vrml] Fw: Being There - The new FREEbook on Presence


1.  us humble humming HUMLers may find that the Presence site Len point out
is Well-worth bookmarking for exploration and noting of even  its table of
contents!

web sites: http://www.atnplab.com
       http://www.cybertherapy.info

books and papers: http://www.psychnology.com

snagged by Len from stuff contributed by a clinically oriented lab, namely,
e-mail: auxo.psylab@auxologico.it
i.e., 
Applied Technology for Neuro-Psychology Lab.
Istituto Auxologico Italiano
Casella Postale 1
28900 Verbania
Italy

Tel: +39-0323-514278
Fax (Italy): +39-0323-587694
Fax: (US): +1-781-735-7714

=========== 
For instance, all these have links from 
  http://www.cybertherapy.info
:

10.Technology review    
                                                             1.General
review of technology  
                                                             2.Head Mounted
displays  
                                                             3.3d glasses  
                                                             4.3d projection
screens  
                                                             5.VE Interface
Technology 
                                                             6.3D engines list 
                                                             7.3D Software 
                                                             8.3D Audio 
                                                             9.The best
HW/SW solutions 
                                                       11.Haptics  
                                                             1.Haptics Library  
                                                             2.Haptics links 
                                                             3.Haptics-e:
The Electronic Journal of
                                                                Haptics
Research 
                                                             4.Haptics
references (listed for areas) 
                                                   6.FREE advanced info
about Virtual Reality
                                                        1.Sensing in VR 
                                                        2.Vision in VR 
                                                        3.Vision and virtual
environments  
                                                        4.Hearing in VR 
                                                        5.Virtual auditory
displays 
                                                        6.Virtual
acceleration:  The role of the
                                                           vestibular modality  
                                                        7.Eye tracking in
virtual environments 
                                                        8.Locomotion
interfaces (PDF file)  
                                                        9.Gesture
recognition (PDF file)  
                                                       10.Human factors 
                                                       11.Human factors: a
review (PDF file) 
                                                       12.Motion sickness:
Neurophysiology,
                                                           Physiological
Correlates, and
                                                           Treatment 
                                                       13.Human syndromes
associated with
                                                           synthetic
experiences such as virtual
                                                           environments 
                                                       14.VR vestibular
adaptation and
                                                           aftereffects
measurement 
                                                       15.Direct effects of
virtual environments on
                                                           users 
                                                       16.VR as advanced
communication tool
                                                           (PDF file) 
                                                       17.VR market and
future   
                                                   7.FREE info about VR Online
                                                        1.VR Worlds on the
Internet: Software
                                                           and tutorial  
                                                        2.An Advanced Course
on Avatars:
                                                           Building and
Exploring VR worlds on
                                                           the Internet  
                                                        3.The VRML Repository 
                                                        4.A Taxonomy for
networked VEs (PDF
                                                           file) 
                                                        5.Internet-based
virtual environments 
                                                                
                                                   8.FREE info about the
concepts of
                                                      PRESENCE/TELEPRESENCE
                                                        1.Presence in VEs 
                                                             1.Being There:
The Subjective Experience
                                                                of Presence 
                                                             2.Designing
Presence 
                                                             3.At the Heart
of It All: The Concept of
                                                                Presence 
                                                             4.How different
ontologies generates
                                                                different
criteria for presence (PDF file) 
                                                             5.Dimensions
determining Telepresence
                                                                (PDF file) 
                                                             6.The psycho-
physiology of Presence 
                                                             7.Designing
Personal Tele-embodiment
                                                                (PDF file) 
                                                             8.Presence as
an Emotional Experience 
                                                             9.Cyberpsychology:
                                                                Principles
of Creating Virtual Presence 
                                                            10.A Virtual
Presence Counter (PDF file) 
                                                        2.Presence Measurement 
                                                             1.Presence:
Concept, determinants and
                                                                measurement
(PDF file) 
                                                             2.Measuring
Presence (PDF file)  
                                                             3.IPO Social
Presence Questionnaire
                                                                (IPO-SPQ) 
                                                             4.ITC Sense of
Presence Inventory (SOPI)
                                                             5.Igroup
Presence Questionnaire (IPQ) 
                                                             6.Towards a
Robust, Quantitative Measure
                                                                for Presence 
                                                             7.Questionnaire
s in Usability Engineering 
                                                             8.Using
Presence questionnaires in reality
                                                                (PDF file) 
                                                             9.Behavioural
Realism as a metric of
                                                                Presence
(PDF file) 
                                                        3.Presence and
Embodiment  
                                                             1.The Cyborg's
Dilemma: Progressive
                                                                Embodiment
in Virtual Environments 
                                                             2.Virtual Eyes
Can Rearrange Your Body 
                                                             3.Virtual
reality and the human body 
                                                             4.User
embodiment in collaborative virtual
                                                                reality 
                                                             5.Talk and
embodiment in collaborative
                                                                virtual reality 
                                                             6.Living
digitally: embodiment in virtual
                                                                world (PDF
file) 
                                                             7.A
classification for user embodiment in
                                                                collaborativ
e virtual environments (PDF
                                                                file) 
                                                             8.Embodiment
without a physical body
                                                                (PDF file) 
                                                             9.Nonverbal
communication interface for
                                                                collaborativ
e VEs (PDF file) 
                                                        4.Presence
Bibliography  
                                                        5.Sites that
represent and/or describe
                                                           presence-related
experiences and
                                                           news  

...

6.Avatars!: Exploring and building Virtual
                                                           World on the
Internet  
                                                        7.Handbook of
Virtual Environments 
                                                             1.Virtual
environments in manufacturing 
                                                             2.VR systems
design 
                                                             3.Cognitive
aspects of virtual environments
                                                                design 
                                                             4.Influence of
individual differences on VR
                                                                application  
                                                             5.Assessment of
virtual ergonomics 
                                                             6.Usability
engineering of virtual
                                                                environments
(PDF file) 
                                                             7.Measuring and
managing presence in
                                                                virtual
environments 
                                                             8.The social
impact of virtual environments
                                                                technology 
                                                             9.Adapting to
virtual environments (PDF
                                                                file) 
                                                            10.Multimodal
interaction modeling (Word
                                                                file) 
                                                            11.Virtual
Environments and products
                                                                liability 
                                                            12.Spatial
orientation, wayfinding and
                                                                representation 
                                                            13.VR as a tool
for academic learning 
                                                            14.Team training
in VR 
                                                            15.Entertainment
application of virtual
                                                                environments 
                                                            16.VR
engineering applications (PDF File) 

...

16.Free Tools for VR Development 
                                                        1.Maya Personal
Learning Edition
                                                           (Platform for
creating 3D graphics) 
                                                                
                                                        2.GMax 3D Game
Editor (Editor for
                                                           commercial 3D
games)  
                                                        3.Adobe ATMOSPHERE
beta (web
                                                           authoring for 3D
worlds) 
                                                        4.Eon Personal
Edition (Web based 3d
                                                           environment)  
                                                        5.Alice 99 (VR
development Kit) 
                                                        6.VNet (Multi-user
VRML-Java based VR
                                                           toolkit) 
                                                                VR worlds
created using VNet 
                                                        7.Cyberworld Trial
Edition (3D World
                                                           Editor) 
                                                        8.Blender (3D
game/world creator) 
                                                        9.3DMeNow Trial
(Create speaking 3D
                                                           avatars using two
2D images) 
                                                       10.VRUT  (3D graphics
environment  for
                                                           building and
rendering VEs) 
                                                       11.Wild Tangent
Personal Web Driver
                                                           (Web based 3D
environment)   
                                                       12.Meet 3d
(Java-based, Web based 3d
                                                           environment)  
                                                       13.Traveler
Communities (3D Web based
                                                           chat)  
                                                       14.Northdragon 3D
Webmaker (Web
                                                           based 3d
environment)  

MayaVi is a python dual-window visualizer, well-done open-source, picks up
your data-filters in realtime.
Alice development is a bit static.
Blender - 
3d Modeling and Game Engine.
     Details:
               Uses Python as it's scripting language. Python is used to
both run scripts to affect the
               rendering of scenes and used as the scripting language for
the Game engine.
     URL:
               http://www.blender.nl
     Owner:
               Matthew Flagg
     Categories:
               Games
     Created:
               2002-01-18 02:30:49                3d Modeling and Game
Engine. <more>   [Games]

                                                                            
            02/01/18  02:30
       
         Blender Animations 
           To Other 
          Renderers - 
                        Several Python scripts to export to following
renderers within Blender: Panorama,
                        Povray, Radiance, RenderMan. <more>   [Graphics]

                                                                            
            99/10/29  13:21
Disney animations are done with python but that isn't open source.
There's lots of stuff for games, role-playing (e.g., GPLed OpenRPG runs on
Python 2.2 and wxPython v2.3.3.1 which are both open free and well done), etc.
...

3.Presence and Embodiment  
                                                             1.The Cyborg's
Dilemma: Progressive
                                                                Embodiment
in Virtual Environments 
                                                             2.Virtual Eyes
Can Rearrange Your Body 
                                                             3.Virtual
reality and the human body 
                                                             4.User
embodiment in collaborative virtual
                                                                reality 
                                                             5.Talk and
embodiment in collaborative
                                                                virtual reality 
                                                             6.Living
digitally: embodiment in virtual
                                                                world (PDF
file) 
                                                             7.A
classification for user embodiment in
                                                                collaborativ
e virtual environments (PDF
                                                                file) 
                                                             8.Embodiment
without a physical body
                                                                (PDF file) 
                                                             9.Nonverbal
communication interface for
                                                                collaborativ
e VEs (PDF file) 
                                                        4.Presence
Bibliography  
                                                        5.Sites that
represent and/or describe
                                                           presence-related
experiences and
                                                           news  

========
At 09:19 AM 09-01-2003 -0600, you wrote:
>If nothing else, it and the success of the SIMS franchise 
>validate what the VRMLers have been trying to achieve for 
>some time.  And it says there finally may be money in it.
>
>When HTML came along, the veterans of hypertext recognized 
>the design immediately.  They also mostly didn't like it 
>because they knew where it would run out of steam technically. 
>A smaller set also knew it world go like a grassfire because 
>
>1.  Most important:  the spice would flow in vast quantities; 
>that is, more information at lower cost to more people.
>
>2.  It would satisfy the human urge to create actions in a medium 
>mostly reserved to priests (programmers) before that.
>
>So a dumbed down version of old experimental technology changed 
>everything everyone in the CS industry was focused on as well as 
>drawing in the media, mom and pop and the neighbors.
>
>Immersive, presence based interfaces may be poised to do that, 
>but today, it is still mostly experiments or very expensive 
>single focus setups.   The Gibsonian experience promised by 
>Pesce et al from VRML has yet to occur because the dumbed down 
>technology has yet to emerge and the desire to create actionable 
>experience is sated for the moment.
>
>If initiatives like HumanML are to be of any help here, the 
>products must be stripped down to basic, easy to apply sets 
>that act as a multiplier on the experience of presence in 
>the virtual world they augment.  I believe we have ferreted 
>out the basic properties of human communication in context 
>that must be supported, but no one has stepped forward with 
>the resources to do the experiments, and the academic world 
>is spread from here to hell in their different but converging 
>approaches.  Like HTML, at some point, someone trying to 
>solve a given problem will take the pieces and do the chopshop 
>voodoo.
>
>len
>
>From: Sandy Ressler [mailto:sressler@nist.gov]
>
>And speaking of "there" there is a new multiuser world project at  
>www.there.com
>it's got lots of money and notables behind it...not sure what's new if  
>anything, in it though...Sandy
>
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