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Subject: Re: [humanmarkup] Base Schema-chronemic
Hi again, While it seems a bit gratuitous to reply to my own posts, it is necessary to keep the sequential nature of the threads in order. In thinking about chronemic elements, beyond the time-binding aspect of session-specific interactions between humans, between machine(s) and human(s), between agent(s) and human(s), between machine(s) and agent(s) and between agents, both in real-time transactional interactions like shopping, discussions, and information searches, or simulation scenarios, I am struck by the necessity to expand this notion to include archeological, geological, and anthropological time. Thoughts? Ciao, Rex At 11:57 AM -0700 5/29/02, Rex Brooks wrote: >Hi Everyone, > >I'm introducing a new element to consider today. This is the first >of what I call our "stuff-ics" family of elements that end with ic >and into which a lot of stuff is stuffed. The other members of this >family are kinesics, haptics and proxemics, to which I will suggest >adding cosmetics in a separate post. However, one reason for >pointing out the apparent grouping of these terms into a humorous >family is to call attention to one of the reasons why I think it is >important for all of the OASIS standards to contribute to a >system-wide glossary. Both our TC and the WSIA /WSRP TCs include a >glossary, and while I haven't read all of the websites for the TCs, >I expect many also do this. So I am copying this message to Karl >Best to consider that suggestion--an OASIS glossary, harmonizing >usages where possible and listing terms with their complete >definitions as used in OASIS Standards with comparisons and/or >contrasts to usages outside of XML. This came about because for the >purpose of not using or choosing between or amongst several >overloaded terms it became necessary to resort to calling a class of >services thingies until such time as that discussion can settle on >more precise, less overloaded terminology. We need a standard >reference for our standards. This goes hand-in-glove with the >development of standard templates for OASIS specifications and >websites . > >So, having said that, I will get down off my soap box and proceed on >with the business to hand: > >chronemic > >This is a Complex Type with the attribute of abstract, which we >should all be getting more familiar with by now, though it applies >with some less apparent ramifications in this element. > >This element gathers together the concepts related to human time >management, and they can be used very different with respect to >individuals and cultures. Time perceptions include punctuality, >readiness to act, willingness to wait, and how such states influence >interactions. Time use affects lifestyles, daily agendas, speech and >movement, to name only a few. > >Rather than cite the entire description from the straw man schema, I >am going to ask you to refresh your memories by reading it again, >and I will introduce more of those less apparent ramifications later >this week. However, as I ready my further comments for channel and >chronemic, I would like you all to consider some relatively pressing >connections between our efforts and such efforts as knowledge >management, which, like time management, involves one of the largest >areas for human markup to provide means for improving. Pulling, or >extracting, or abstracting data from anecdotal text, such as >conference reports, historical accounts, etc, is one of the tools >HumanMarkup can provide and one of the aims we seek to fulfill. > >More to come, >Rex --
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