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Subject: [humanmarkup] PBS-Doc-channel and kinesthetic


Title: PBS-Doc-channel and kinesthetic
Hi Everyone,

I bet you all forgot how deeply we went into this element and the notion of sensory channels and included a new element that we didn't add to our list because we had not gotten the list going in earnest yet, and since Len did a chunk of schema code for it, I will just adapt that when I get there. This was a lengthy discussion, so you might want to print it out.



Subject: [humanmarkup] Base Schema-channel

             From: Rex Brooks <rexb@starbourne.com>
             To: humanmarkup-comment@lists.oasis-open.org, humanmarkup@lists.oasis-open.org
             Date: Fri, 24 May 2002 07:02:46 -0700


      Hi Everyone.

      I didn't want to let a week go by when I didn't have a second or
      third telecon to attend without presenting the start of a new element
      discussion. I realize it is the Memorial Day Weekend Holiday in the
      US, and web traffic and participation is always much slower over a
      weekend regardless of holidays, so I don't expect a lot of responses
      or replies over the weekend, but I thought I would put it out there
      in any event.

      Also, please be advised that initiating new element discussions is
      mostly unrelated to on-going discussions of previously introduced
      elements. Starting a new thread does not in any way mean that I think
      any previous discussions are concluded. So don't be surprised when I
      return to bodyLocation next week, which I plan to do at this point,
      since I, at least, am far from finished with it.

      So, onward...

      channel

      This is a Complex Type with the attribute of abstract, which to
      reiterate, as I will continue doing, means an element that cannot be
      used directly but must be used as a complexType derived from this
      complexType. I will keep reiterating this because it is important,
      which in this case involves a suggestion I want to make to broaden
      the definition in this case, which means it will include a larger
      range of derived complexTypes.

      It is described as Human Communication Channel as senses or faculties
      byt which a Human communicates a message.

      It is further specified that this element is a member of the
      xsd:attributeGroup referenced by "humlIdentifierAtts strength" This
      is a good place to note a difference between and amongst the last two
      elements. The element, bodyLocation, was neither abstract, nor did it
      take any attributes, and therefore no value for the attribute nor an
      attributeGroup association. That was a large part of the reason why I
      suggested a series of related elements. I will return to that next
      week.

      My suggestion is that channel be somewhat more explicitly defined so
      that communication is understood such that a channel represents the
      ability to receive as well as to send a message. While the dictionary
      does include notions of sharing information, the definitions are
      preponderantly on the side of transmitting more than receiving, and I
      think that needs to be explicitly made clear.

      I actually have much more to say, but this ought to be sufficient to
      get the discussion started.

      Last note for now: this is one of those seriously overloaded terms
      which I suspect we will have to append our namespace prefix to:
      huml:channel or else-- humanChannel.

      Ciao,
      Rex

Subject: Re: [humanmarkup-comment] Base Schema-channel

             From: Rex Brooks <rexb@starbourne.com>
             To: cognite@zianet.com, humanmarkup-comment@lists.oasis-open.org
             Date: Tue, 04 Jun 2002 05:44:02 -0700


      Hi Everyone,

      I'm baaaack. Lucky you <facetious />

      Seriously, after quite a bit of water under bridge, and a bit more
      thought, I think we should refine channel  further, thus:

      a sensoryChannel would be a conduit for input information into a
      human object, i.e. an instantiation of the human element

      a communicationChannel would be a conduit of message-bearing energy

      a signal would be message-bearing energy (which we will still revisit
      in order when we get there, realising that it may be further refined
      by that time.)

      While it would be possible to derive these from channel as it is
      written in the straw man, I think it would necessitate a third level
      of abstraction as a secondary base schema, so to speak, so what I
      propose is that we take the time to define some basic, if derived,
      elements to avoid a secondary base schema just for these top level
      derivations. I do think that these distinctions will turn up for many
      of our singular base elements.

      Thoughts?

      Ciao,
      Rex

      At 3:05 PM -0600 5/24/02, cognite@zianet.com wrote:
      >Re "channel":  to sum up the analysis below based on prior work of the
      >committee, we Might be able to reduce to:
      >
      >         a channel would be a conduit of message-bearing energy. (concrete)
      >         a signal would be message-bearing energy.  (concrete)
      >
      >         a message would be  ...?        [presupposed term, definition needed]
      >
      >But we need further info: How are these supposed to be used in secondaries?
      >Are these characterizations sufficient for that?
      >
      >
      >DISCUSSION:
      >
      >At 07:02 AM 24-05-2002 -0700, Rex Brooks wrote:
      >"
      >It is described [in the StrawMan draft] as Human Communication Channel as
      >senses or faculties byt which a Human communicates a message.
      >
      >....
      >
      >channel be somewhat more explicitly defined so
      >that communication is understood such that a channel represents the
      >ability to receive as well as to send a message. While the dictionary
      >does include notions of sharing information, the definitions are
      >preponderantly on the side of transmitting more than receiving, and I
      >think that needs to be explicitly made clear.
      >"
      >
      >This gives a picture on the order of a channel as a transmission mode
      >between sender and receiver, right?  Something like:
      >
      >
      >         :-| --- / channel=?=method, location(s), time-lag,... ---> :-(
      >         ;-| --- /"                              ---> 8-)
      >         :-) --- /"                              ---> :-)
      >         >:-( ---/"                              ---> :-(
      >
      >To the point, what is the "channel" in each of these message "transmissions"?
      >(They move from traditional to multimedia communication in several groupings.)
      >
      >- a conversation between people in different rooms?
      >- a face-to-face conversation?
      >- a smoke signal?  a mirror signal?  a satellite signal?
      >
      >(Note that receiving faculties are not necessarily symmetrical with sending
      >faculties.  There may be offset geoLocations.  Conversations are not
      >necessarily between only two people.  Does the channel exist independently
      >of them?)
      >
      >
      >- a phone conversation?
      >- an answering machine message?
      >- a hardcopy letter?
      >- a printed book?
      >- the transmission of a message by email?
      >
      >(There may be offset temporalLocations.  Intermediaries, both "human" body
      >"faculties" and thru tools:  How much of the phone equipment/transmission
      >constitutes "channel"?  Is the channel the same for nonwireless, cellular,
      >satellite, CB, )
      >
      >
      >- an instant replay (immediate, delayed, repeated)
      >- a RealPlay reception?
      >- a program download?
      >- a radio listener? (to canned, live, and mixed programs, w/wo immediate
      >direct personal access among interlocutors)
      >
      >(Apprehension may be Very different from 'sending'.  Is reception required
      >for a "channel" to exist?  Is apprehension/comprehension required?  Is a
      >message required?)
      >
      >To decide how huml wants to define it, we need to answer some questions.
      >
      >What is the importance of "channel" for the usability of our schema?
      >Perhaps that it may limit message types, and properties of the situation?
      >....For instance the message from a tenth repetition face-to-face and thru
      >re-reading may change even with the same signal and signal-sensors --
      >because of memory, and related effects on the parties' "faculties".... Has
      >the "channel" changed?
      >
      >How does this [information theory] term relate to semiotics'?   In
      >particular, I'm curious as to its relation to "signal".
      >
      >Our StrawMan inventory includes "signal", so we have a good point of
      >departure:
      >
      >"An interruption in a field of constant energy transfer.  An example is the
      >dots and dashes that open and close the electromagnetic field of a telegraph
      >circuit.  The basic function of such signals is to provide ... the change of
      >a single environmental factor to attract attention and to transfer meaning."
      >
      >The word "transfer" here for "signal" is akin to the
      >"transmitting...receiving" of "channel".  The two seem therefore to be
      >cross-referential, if not overlapped.
      >
      >A minor point. The StrawMan denomination of "signal" as "abstract"
      >contradicts the concreteness of the amperage pulses constituting dots and
      >dashes.  (Common usage in physics and engineering is "signal" for concrete
      >energy.  So let's assume that.)
      >
      >Communication "channels" have become increasingly complex, as the set of
      >examples above shows. In multi-mode transmissions, the form the signal takes
      >changes.  For example, it changes as it goes from mouth airwave vibrations
      >to microphone to wires carrying clipped electrical renderings ... to phone
      >speaker at the ear.  It is transformed more times than in the simplest vocal
      >communication.
      >
      >If the signal is the concrete form of energy, then perhaps the "channel" is
      >the energy conduit?  The forms taken by the signal and handled by the
      >conduit must match all along the way.   Do we need an arbitrary limit on a
      >channel's being external to the body?
      >
      >So, to sum, what this seems to be reducible to is:
      >
      >         a channel would be a conduit of message-bearing energy. (concrete)
      >         a signal would be message-bearing energy.  (concrete)
      >
      >         a message would be  ...?  [presupposed term, definition needed]
      >
      >Assessment points:
      >
      >Seems good that these are coherent as a group, for the sake of consistency
      >in a schema.  In talking about things we do seem to use the term "message" a
      >lot. Is it a basic one? Anybody have a good definition of "message" or some
      >such?
      >
      >And -- How are these supposed to be used in secondaries?  Are these
      >characterizations sufficient for those uses?  Are they the ones that would
      >be easiest for people to use? If not, what would be a propos?
      >
      >
      >SC
      >Hey, more questions, the research endemic...but at least these are kinda
      >specific ;)


Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'Rex Brooks' <rexb@starbourne.com>,
             cognite@zianet.com,humanmarkup-comment@lists.oasis-open.org
             Date: Tue, 04 Jun 2002 08:10:11 -0500


      If the scope of HumanML is human communication, sensoryChannel
      describes the means of a human receiving information.

      What is the purpose of communicationChannel?  What I wish to
      avoid is opening a very very very large abstraction that
      subsumes all manner of communication.

      Channel may be sufficient.

      len

      -----Original Message-----
      From: Rex Brooks [mailto:rexb@starbourne.com]


      a sensoryChannel would be a conduit for input information into a
      human object, i.e. an instantiation of the human element

      a communicationChannel would be a conduit of message-bearing energy

      a signal would be message-bearing energy (which we will still revisit
      in order when we get there, realising that it may be further refined
      by that time.)

      While it would be possible to derive these from channel as it is
      written in the straw man, I think it would necessitate a third level
      of abstraction as a secondary base schema, so to speak, so what I
      propose is that we take the time to define some basic, if derived,
      elements to avoid a secondary base schema just for these top level
      derivations. I do think that these distinctions will turn up for many
      of our singular base elements.


Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: Rex Brooks <rexb@starbourne.com>
             To: "Bullard, Claude L (Len)" <clbullar@ingr.com>,'Rex Brooks' <rexb@starbourne.com>,
             cognite@zianet.com,humanmarkup-comment@lists.oasis-open.org
             Date: Tue, 04 Jun 2002 07:06:15 -0700


      Scope is a good point. There are factors in any environment which
      affect communications, and that is the context question. So
      information that is not necessarily part of an intentional
      communications session (including unintentional messages), may
      nevertheless have an impact. How that information is received by a
      human or agent and what that information does to the human or agent
      needs to be accounted for. That's the reasoning behind my suggestion
      for sensoryChannel, which absorbs any information available.

      So, a communicationChannel is the output channel for transmitting signals.

      An example where a sensoryChannel was at play while a
      communicationChanell was operating, was the chat I had going with
      Ranjeeth, while the WTC was collapsing. It had a major effect and we
      discussed it while it was happening, but it was not in and of itself
      a communication to us, though it could be argued that it was a form
      of communication apart from our chat. However, the point is that it
      affected us and our communication.

      I admit it is not necessary to put these elements into the base
      schema since they can be simply derived as abstractions from the
      abstract channel element itself. However, while the aim may be to
      keep the base as small as we can, we have this entire spectrum of
      elements which will be used across a multiplicity of secondary
      schemata, and I think it would just be helpful to have a common
      element or set of elements for those so that we can avoid the
      problems of proliferation of possibly conflicting vocabularies in
      secondary schemata that use common elements and needing a secondary
      base schema to cover those so that they are consistent across
      secondary Human Markup Schemata.

      I would like to keep the base as small as we can, but if it leads to
      conflicts, it won't be much use.

      However, I am quite willing to be led by a consensus on this.

      Ciao,
      Rex

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: Rex Brooks <rexb@starbourne.com>
             To: "Bullard, Claude L (Len)" <clbullar@ingr.com>,'Rex Brooks' <rexb@starbourne.com>,
             cognite@zianet.com,humanmarkup-comment@lists.oasis-open.org
             Date: Tue, 04 Jun 2002 07:06:15 -0700


      Scope is a good point. There are factors in any environment which
      affect communications, and that is the context question. So
      information that is not necessarily part of an intentional
      communications session (including unintentional messages), may
      nevertheless have an impact. How that information is received by a
      human or agent and what that information does to the human or agent
      needs to be accounted for. That's the reasoning behind my suggestion
      for sensoryChannel, which absorbs any information available.

      So, a communicationChannel is the output channel for transmitting signals.

      An example where a sensoryChannel was at play while a
      communicationChanell was operating, was the chat I had going with
      Ranjeeth, while the WTC was collapsing. It had a major effect and we
      discussed it while it was happening, but it was not in and of itself
      a communication to us, though it could be argued that it was a form
      of communication apart from our chat. However, the point is that it
      affected us and our communication.

      I admit it is not necessary to put these elements into the base
      schema since they can be simply derived as abstractions from the
      abstract channel element itself. However, while the aim may be to
      keep the base as small as we can, we have this entire spectrum of
      elements which will be used across a multiplicity of secondary
      schemata, and I think it would just be helpful to have a common
      element or set of elements for those so that we can avoid the
      problems of proliferation of possibly conflicting vocabularies in
      secondary schemata that use common elements and needing a secondary
      base schema to cover those so that they are consistent across
      secondary Human Markup Schemata.

      I would like to keep the base as small as we can, but if it leads to
      conflicts, it won't be much use.

      However, I am quite willing to be led by a consensus on this.

      Ciao,
      Rex

Subject: Re: [humanmarkup-comment] Base Schema-channel

             From: Rob Nixon <rnixon@qdyn.com>
             To: Rex Brooks <rexb@starbourne.com>
             Date: Tue, 04 Jun 2002 10:55:04 -0500


      The only thing I'd add to this thread is the need for something along the following
      lines.

      We are running a series of if-then simulation scenarios.  In one case, the
      simulation carries through from it's previous "restart" with information that it has
      accumulated from it's previous runs.  (i.e. the 1990 simulation has restarted 3
      times, so each virtual character would have 3 mappings from virtual Jan. 1st to
      "Human World"-real time.   Information and communication would be tied to a dated
      list :
      sim1-01/01/1990:17:50:33->06/04/2002:06:23:05
      sim2-01/01/1990:17:50:33->06/05/2002:12:43:04
      sim3-01/01/1990:17:50:33->06/06/2002:14:06:39

      The catch here is that information and communications could be carried through from
      the previous iteration and we'd need to be able to roll back to the state of the
      vchar at any given point in its iterations but still be able to stamp the
      communications with a local virtual (or simulation) time.

      I'm not entirely sure how much of a problem this would be under the current
      "channel".

      Rob

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: paul <beadmaster@ontologystream.com>
             To: humanmarkup-comment@lists.oasis-open.org, cognite@zianet.com,'Rex Brooks'
             <rexb@starbourne.com>,"Bullard, Claude L (Len)" <clbullar@ingr.com>
             Date: Tue, 04 Jun 2002 12:26:33 -0400


      Len,

      You said:

      *The issue is that all sensory channels are input only. Human senses
      are

      sight
      hearing
      touch
      taste
      smell

      We discussed a sixth sense to account for intuition
      but for the moment let's not just to avoid the
      philosophy debate about that.*

      ****

      see copy of full message below.

      ****

      Well the biological model will not agree that all sensory channels are input
      only.

      In fact a great deal of the experimental research in the several natural
      sciences show that the sensory channels of a human have an "endophysics"
      that is NOT caused by input. First, cause can be due to an environmental
      affordance (ecological physics - as in J. J. Gibson and the ecological
      school of psychology at Univ of Connecticut). Second there is the cause of a
      thing on itself, without which quantum mechanics seems to be shuck literally
      with no change possible to the state of the world. (A form of Zeno's
      paradox.) These types of causes are part of the sensory processing mechanism
      in the quantum, bio-chemical, structural levels of the human sensory
      systems.  (See also Visual Intelligence, by Donald Hoffman, 1998 , Norton
      and Company).  In human memory research, Schacter demonstrates that memory
      is distorted and thus that our perception of reality is not always an
      accurate reflection of what is experienced (input).  etc etc...

      The only way to account for this, i think, is to regard physical reality as
      being stratified into organizational levels and to express these
      organizational levels relative to location.

      This viewpoint is called relative stratified complexity, and we feel that
      this viewpoint accounts for more than the Santa Fe Institute paradigm of
      Complex Adaptive Systems, in that each organizational level has a
      substructural level and an ultra structural level.  (This is reflected in
      the conceptually difficult requirement that stratification be both universal
      (as expressed in the work of Stanley Salthe, "Development and Evolution"
      1996 MIT Press) and relative (perhaps I am the first to try to characterize
      this as relative stratified complexity - I am still looking for a best
      notation on this).

      http://www.bcngroup.org/area3/pprueitt/kmbook/Chapter1.htm  (see Process
      Compartment Hypothesis)

      Emergence is then of a composition of material and causes (some of the
      "causes" appears from nowhere - such as free will and self orchestrated
      collapse in quantum mechanics as discussed by Penrose and Hameroff - see
      Penrose - "Shadows of the Mind" 1994, Cambridge University Press); as well
      as into an environment with specific natural law.  {If one is supposed to be
      modeling the emergence of terrorism, then one better have these class of
      causes whose origin can not be accounted for. Same is true for a buyer's
      choice. One can not be Predictive and have **Predictive Analytic
      Methodology** or PAM (silly meaningless acronym invented by marketing folks
      in Industry) without accounting for hidden causes. }

      Such "stratified theory" is reflected in the other scholars' works that I
      reference in my book:

      http://www.bcngroup.org/area3/pprueitt/book.htm

      as a tri-level architecture for formative ontology (based partially on
      Russian quasi axiomatic theory and semiotics.)



      This notion "that all sensory channels are input only" is the metaphysics
      that we are talking about in ;

      http://www.ontologystream.com/admin/KnowledgeNet.htm

      where we are proposing a Knowledge Net Consortium - in order to bring
      forward a new type of IT that is not in-consistent with what is actually
      KNOWN in the natural science.

      One can NOT standardize around this concept, BECAUSE this concept does NOT
      reflect the natural science on human perception.  (Well one can, but for
      what purpose?)

      ***

      An invitation is open, for those interested, to join the bcngroup at
      www.bcngroup.org and be part of this new effort.  I am in particular
      interested in faculty comment from University of Pennsylvania's Center for
      Human Modeling and Simulation.  I would like to know if they are interested
      in Human Information interaction science as conceived in:

      http://www.ontologystream.com/cA/papers/cA-SPS.htm


      But back to Len's comments.   The so called sixth sense is mixed in each of
      the five senses in a way that is not reducible to precise quantification.
      It may be nice for reductionism to act as if these social mythologies about
      human sensory input are the ultimate truth about nature; but nature is just
      not designed this way.

      I have in my mind to try to contribute to Rex's line of thought regarding a
      channel as a indicator that there is an active relationship between two
      humans, but one must understand that the best and leading science on
      awareness has a lot of non-locality to it.  Perhaps this is important IF we
      are going to act as if we are talking about the mark-up of the
      characteristics of real human behavior as if human behavior where like a
      html document.

      I hope that the original thought behind the topic maps distinction between
      addressable and non-addressable subjects will re-surface...  and in this way
      leads us back to the proper notion of scope and viewpoint.

      --

      Paul Prueitt, PhD
      CEO OntologyStream
      703-981-2676

Subject: Re: [humanmarkup-comment] Base Schema-channel

             From: Rob Nixon <rnixon@qdyn.com>
             To: paul <beadmaster@ontologystream.com>
             Date: Tue, 04 Jun 2002 11:40:06 -0500


      People forget kinesthetics ( body position ) all the time.   Even though some
      people believe it to be controversial, the Muscle Spindles and Golgi tendon
      organs help provide the sensing mechanism for body position.  That is why when
      your arm goes to sleep you can't tell where it is....

      So add kinesthetics to the list of senses...

      Rob

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'Rob Nixon' <rnixon@qdyn.com>
             Date: Tue, 04 Jun 2002 11:24:20 -0500


      The channel shouldn't know about time.  That is chronemic information.
      A simulation (if I understand you) defines a chronemic for a virtual
      time with a begin and end value, or at least a begin value (given
      that the end time might be indeterminate in some cases).

      Channel is messy.  At the barest, it is just a connector for
      routing events into (sensory).   The problem here is getting events out.
      So Rex is considering naming sensory and communication channels.
      That seems to be overkill if the only semantic the base needs
      is in and out to indicate the directionality of the message/event.
      If sensory, we know we have five to six types.   For communication,
      it is tough because we can have lots of these.   Is that a problem?

      len


Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'Rob Nixon' <rnixon@qdyn.com>
             Date: Tue, 04 Jun 2002 12:21:50 -0500


      Fair enough.   So an element type for that would not be abstract 
      and it will be a complex type.

      So how to define that?  The properties might include a body part
      name, a named body part location, a movement, and the tension values
      of musculature.  In other words, kinesthesia is a name for a kind
      of experience, not just a set of properties.  The model is as you
      say, built up over time, so these are different for each person
      and for each person given some chronemic values.

      How to account for dynamism?  One ends up creating a language
      for it for which one might consider the other values we
      are talking about as parameters to pass to the model.

      We have been postponing the process discussion.  Maybe
      we have to bring it forward.   Can we do it without
      inventing YetAnotherOOPLang?

      len

      -----Original Message-----
      From: Rob Nixon [mailto:rnixon@qdyn.com]

      I'm talking about both.  They are closely related.  The "perception" (feeling) of where the body parts are, is the result of the signals received from Muscle Spindles and Golgi tendon organs run through an "internal model" of our bodies structure that has been built up over time.  This "model"  changes
      over time as our bodies change, so it is a dynamic process.

Subject: Re: [humanmarkup-comment] Base Schema-channel

             From: Rob Nixon <rnixon@qdyn.com>
             To: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             Date: Tue, 04 Jun 2002 12:33:08 -0500


      Thanks Len, I sure hope so (Can we do it without inventing YetAnotherOOPLang).

      I'll have to run through some of the notes on process dynamics that I've been accumulating over the years to fill out the discussion as we go.  Of course this ties in with gestures and a whole slew of other things. I want to avoid getting caught in a never ending "attractor" of "complication" that pulls us
      off coarse.  So we'll have to be careful.   "Here be Dragons..."

      Rob

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'Rob Nixon' <rnixon@qdyn.com>
             Date: Tue, 04 Jun 2002 12:56:07 -0500


      Yea verily.  

      One idea is to stay with a high level
      process description of ins, outs, controls, mechanisms
      from the venerable IDEF days.   Or maybe
      just do an object messaging schema without ... oh gad...
      We did this in phase 0 as an exercise and it
      kept being pulled toward an object-orientation
      because it is a) known b) practiced c) a nice
      way to encapsulate complexity.

      I can feel the fire... so difficult to take
      Ms Weasley's advice and not mess with magical
      artifacts that won't tell me where their brains are.

      I guess the first thing we need is a problem statement
      to get a requirement from.  Care to take a shot at
      that off the cuff?

      len

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'Norm Badler' <badler@central.cis.upenn.edu>,Rex Brooks <rexb@starbourne.com>
             Date: Tue, 04 Jun 2002 13:53:38 -0500


      Let's use that as the working definition for kinesthetic in the schema for now.

      len


      From: Norm Badler [mailto:badler@central.cis.upenn.edu]

      I'll look at it tonight.  Meanwhile note that (the movie notwithstanding) the
      6th sense is usually considered to be kinesthetic: the understanding of the
      internal state of the body -- where one's body parts are relative to each
      other and gravity (or other forces), e.g., joint angles, proximities,
      orientation.  Touch includes external perceptions such as contact, pressure,
      and temperature; kinesthetics can also include internal attributes such as
      aches, pain, discomfort, pressure, soreness, etc.

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: paul <beadmaster@ontologystream.com>
             To: Rex Brooks <rexb@starbourne.com>,'Norm Badler' <badler@central.cis.upenn.edu>,"Bullard,
             Claude L (Len)" <clbullar@ingr.com>
             Date: Tue, 04 Jun 2002 15:38:01 -0400




      When one moves into this definition of Kinesthetic sense, one realizes that
      this is largely a brain stem function (or can be seen in this way).  Pribram
      clearly sees it in this way in his 1991 book, "Brain and Perception".  But
      one also sees that all of the senses are mixed into an experience of world
      that is unified.

      The typical argument against a schema, where the parts are treated as if
      they can be removed from the whole, is that this is a reduction of the
      function of the part (hearing, for example) as if hearing can be disembodied
      from the living system and the other senses.  To a certain degree it can be,
      but this disembodied understanding of hearing becomes abstract and
      theoretical - since hearing can only be done by a living system.


      The problem is not insignificant in terms of the hoped for uses from a human
      mark up standard involving schema and crisp ontology.

      Len, you are aware of these class of problems (yes?).  How might you address
      the criticism (constructive I hope) that you are seeing from my words?

      I do have a proposal for how to address these issues, but this proposal is
      not so easy to state quickly and when there is opposition to a non-crisp
      non-reductionist viewpoint.

      (Oh well, I will state anyway..  One might use a descriptive enumeration of
      the qualities of human communication and behavior, while stating that the
      "meaning" of the schema are left to an interpretation.  This means that
      scope and viewpoint are to be left underconstrainted.  Example:  A sixth
      sense might be used to talk about the co-occurrence of an idea that is
      patented at the same time by two individuals who do not know each other and
      have no common direct friendships.  The notion behind the patent is then
      "sensed" by a sixth sense that is tuned to the needs of the market.)

      What is not a crisp ontology, but still an ontology?  Well perhaps a
      ontology that is formative in the specification having a late binding but
      also in that the ontology is understood to have an interpretation by a human
      mind after all is said and done (this is the core notion of applied
      semiotics - if I understand this correctly.)



Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'paul' <beadmaster@ontologystream.com>, Rex Brooks <rexb@starbourne.com>,'Norm Badler'
             <badler@central.cis.upenn.edu>
             Date: Tue, 04 Jun 2002 14:57:37 -0500


      (There are lots of folks in the address boxes from Paul's message.
      Let me know who doesn't want to receive this.  I don't subscribe
      to any but the comment list, so I don't see parts of the conversation
      and assume many have the same problem of email overload.)

      Thanks, Paul.  This is helpful.

      The schema as a division into parts has to serve multiple
      purposes, the first being to name entities to be manipulated,
      and to provide a means to create structures from these entities.
      This is all artificial out of the box.  That it can't absolutely
      represent a living organism or model it in its complexity is the
      well-known model problem aka, "Words aren't what they represent".

      However, a model as a tool has a utility so as long as we agree
      the model we are building has a utility and we understand the
      limits of that, I am not too disturbed, but note that when
      we started this project, I occasionally exhorted some of the
      more ambitious members to be leery of overstating its capabilities,
      particularly since we had nothing to show.  One might say at
      this time, we are naming data of interest without saying too
      much about why it is interesting or to what.

      That the data is interpreted by the application is a fundamental,
      and I hope, doesn't have to be repeated too often understanding.
      That is really something I've often had to state about XML and
      markup systems in general:  these are data objects.  Their
      meaning is derived from their application.  I believe that
      semiotics, with the notion of interpretant, covers this, yes?

      In some of the emails, I refer to part of what we schematize
      as observables.   Observables imply a viewpoint and the concept
      that viewpoints have some virtual aspects to them is not
      unfamiliar.   That belies a behaviorist perspective and
      we do have to get past that and also enable a cognitive
      perspective, else, we are not in a good position to model
      internal states except mechanically.

      From a perspective of application, I tend to think of these
      similar to the way a relational database designer thinks
      of a cursor or recordset:  a value (perhaps and object),
      passed to a procedure or function where the local system
      (the function), does the work with the data that function
      is designed to do including perhaps, returning a value
      to the calling function.  Yes, that is a CS point of view,
      but it is an implementation point of view.   To the degree
      possible, we should design the primary schema without too
      much reliance on implementation issues.  I say that with
      some tongue in teeth, knowing just how hard that is to do.

      But that's the gig... :-)

      len

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'Rob Nixon' <rnixon@qdyn.com>, paul <beadmaster@ontologystream.com>
             Date: Tue, 04 Jun 2002 15:42:06 -0500


      We have to break a domain down to schematize it.  Emergent properties
      arise out of controls over engaging forces, if you like
      the momentum metaphors.  But to get to that point, we need
      the pieces first.  One might think of topics as emergent
      but someone please show me how we model that ex nihilo.
      The problem of schematization is breaking something down
      into pieces that can't be assembled into recognizable wholes.

      We are boxing ourselves into corners.  That is
      what boxes do; specify corners.  We will have to do this
      often and sometimes throw away the boxes until we
      are able to create boxes that fit together in
      demonstrably useful ways.

      len

      -----Original Message-----
      From: Rob Nixon [mailto:rnixon@qdyn.com]

      Again, just trying to make sure that we aren't boxing ourselves into a corner as
      we develop our schema.  Many people often try to break systems down into
      isolated pieces, but we run into the danger of missing the emergent properties
      that arise out of the interactions that form the "whole".

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: paul <beadmaster@ontologystream.com>
             To: Humanmarkup-Comment <humanmarkup-comment@lists.oasis-open.org>,"Bullard, Claude L (Len)"
             <clbullar@ingr.com>
             Date: Tue, 04 Jun 2002 16:51:52 -0400


      Len,

      I am forwarding the conversation into a small forum for reference, and
      perhaps some comments will occur that is relevant to the rather interesting
      task that you and Rex brooks are engaged in (along with a few others).
      Please forward to those in your circle who might be interested.

      NIMA (National Image and Mapping Agency) has a BAA out for applied research
      on a "Glass Box" for intelligence vetting.  I can send the BAA (.pdf file)
      if anyone wishes.  This is non-classified work.

      My working paper on this is at:

      http://www.ontologystream.com/cA/papers/cA-SPS.htm

      The proposal is almost finished with the accountants at SAIC.

      It is on detecting events in computational spaces as part of an
      action-perception cycle involving humans.  Of course the kicker is in what
      to do in interactions with humans if an "synthetic intelligence made of
      computer programs and algorithms" detects interesting events.

      What I have here is something that might be complex, in the sense that the
      humans in the loop would see the computer doing things that involved an
      complex interior, much the same as if interacting with a human (almost).  We
      have coined the term "Knowledge Operating System".

      My interest in a state - gesture game (simulation) in which the
      representations of the behaviors of humans are encoded into schema is shown
      in a number of my papers.  One can imagine that entertainment-type computer
      games will be one consumer of a human factors mark up schema standard.
      Stratified theory (and the tri-level architecture) would have each of these
      schema form out of a process of assembly (of something) in the context (of
      something).  This is the process model for a "formative topic map" that I
      had hoped would be developed by the topic maps group.  (Sigh...)  "My" work
      is strongly influenced by Russian semioticians Pospelov and Finn.

      My question is about if there is anyone who might like to work on this with
      my group.  The Prime is SAIC, but I have scientific control over the
      project... (at least as much as the system might allow).

      The science advisors are:  Drs. Peter Kugler (psychology and computer
      science), Karl Pribram (it is his 1991 book that motivates much of the deep
      theory that I have advanced), Daniel Levine (leader in the neural networks
      community and one of the early Grossberg PhDs), Richard Ballard (Founder of
      Knowledge Foundations Inc. and developer of many knowledge base systems),
      and Robert Shaw (leader in the ecological psychology community).

      Additional science advisors (human factors... human mark-up) might be added
      if we felt that there is a common sense of what the problems are.

      A NIST ATP Gate 1 proposal is due on June 10, and I will be making a
      submission to them also.  This proposal 6 page executive summary is at:

      http://www.ontologystream.com/admin/KnowledgeNet.htm

      and a PowerPoint (saved as HTML) is at:

      http://www.ontologystream.com/admin/KTEcosystem_files/frame.htm

      I invite collaboration.

      The NIST proposal on a "Knowledge Net Software Framework" and other
      infrastructure for knowledge science, could be a real winner all the way
      around.  There is room in the tent.


Subject: Re: [humanmarkup-comment] Base Schema-channel

             From: Rob Nixon <rnixon@qdyn.com>
             To: paul <beadmaster@ontologystream.com>
             Date: Tue, 04 Jun 2002 15:26:31 -0500


      All of the sense associations are "intertwined" in some type of complex
      manifold, each sensory input (or group of sensory inputs) can act as a
      "decoding" key for activation of a dynamic memory recall.  This "decoding
      process" of associations can be viewed as an unfolding of related events that
      generates a type of trajectory (that branches) through "information" space  with
      something akin to a type of "momentum".  That is why it is often very hard to
      change our minds about things.

      Pribram's perspective on this is reflected in his description of "The
      Holoscape".

      I like Poincare's insight that;

      "Objects are not fleeting and fugitive appearances, because they are not only
      groups of sensations, but groups cemented by a constant bond.  It is this bond
      alone, which is the object in itself, and this bond is a relation."

      However, I think that his "constant bond" is a little more dynamic then he might
      at first believe.

      The "senses" and our "perceptions" that arise out of them, functioning in a type
      of feedback loop which modulate our experience of "a" world or world(s), and as
      such must be viewed as being unified in a real sense with that of the "world"
      model that we've created over our life time of thought and experience.  It is
      this "reinforcement" of previously experienced relationships that can be viewed
      as trajectory (with something akin to momentum) through what we call an
      "information/experience space".

      Again, just trying to make sure that we aren't boxing ourselves into a corner as
      we develop our schema.  Many people often try to break systems down into
      isolated pieces, but we run into the danger of missing the emergent properties
      that arise out of the interactions that form the "whole".

      Rob



Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: "Bullard, Claude L (Len)" <clbullar@ingr.com>,'Norm Badler' <badler@central.cis.upenn.edu>, Rex
             Brooks <rexb@starbourne.com>
             Date: Tue, 04 Jun 2002 14:06:42 -0500


      Just for the draft to note that we have the element type in there.
      How deep we go in creating a content model is unknown at this time.
      I set abstract to false assuming this is an element type that
      is instantiable.  That is just draft though.

      len


      *****************************************************************

      <xsd:complexType name="kinesthetic" abstract ="false" >
      <xsd:annotation >
      <xsd:documentation xml:lang ="en">
      <xhtml:h2>Kinesthetic</xhtml:h2>
      <xhtml:p>an understanding of the internal state of the body --
      where one's body parts are relative to each other and gravity (or other forces),
      e.g., joint angles, proximities, orientation.  Touch includes external perceptions
      such as contact, pressure, and temperature; kinesthetics can also include internal attributes such as
      aches, pain, discomfort, pressure, soreness, etc. The "perception" (feeling) of where the body parts
      are, is the result of the signals received from Muscle Spindles and Golgi tendon organs run through
      an "internal model" of the bodies' structure that has been built up over time.  This model changes
      over time as bodies change, so it is a dynamic process.
      </xhtml:p >
      </xsd:documentation>
      </xsd:annotation>
      <xsd:attributeGroup ref ="humlIdentifierAtts" />
      </xsd:complexType>

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: paul <beadmaster@ontologystream.com>
             To: Rob Nixon <rnixon@qdyn.com>, paul <beadmaster@ontologystream.com>
             Date: Tue, 04 Jun 2002 17:06:50 -0400


      Well said Rob.

      There is a paradigm here, and you have it.



Ditto Len,

      Your box scenario is fine by me, it's the overall collection of boxes and how they
      "overlap" with each other in a somewhat fuzzy way that I'm talking about.  Trying to
      find the appropriate box "interfaces" or "relationship mappings"  that will make
      HumanMarkup useful.
      But this will be an evolutionary process.   Thanks for the comments.

      Rob

Subject: RE: [humanmarkup-comment] Base Schema-channel

             From: "Bullard, Claude L (Len)" <clbullar@ingr.com>
             To: 'Rob Nixon' <rnixon@qdyn.com>
             Date: Tue, 04 Jun 2002 16:14:09 -0500


      As soon as we have completed the schema draft review and
      have something we are roughly consenting to, or even
      before, someone should be looking at topic maps built
      over this.  Relationships are indeed key for simulation
      modeling as well as other applications.

      We have the same problems in public safety and data
      mining.  Identifying the data is hard, but building
      a set of data dictionary topics backed by precise
      queries is a heckuva lot harder and very much determined
      by the point of view of the analyst and the question itself.

      len

      "... neck deep in the Big Muddy and the ol' fool says to push on"
      Pete Segar



Subject: [humanmarkup] Notes on Process, Stratified Complexity,Knowledge Management, Topic Maps
      and Ontology

             From: Rex Brooks <rexb@starbourne.com>
             To: humanmarkup-comment@lists.oasis-open.org, humanmarkup@lists.oasis-open.org
             Date: Tue, 11 Jun 2002 08:51:52 -0700

      Title: Notes on Process, Stratified Complexity, Knowledge Man
      Hi Everyone,

      I wanted to post a few notes about Knowledge Management, Topic Maps and Ontology because in the course of exploring the element, channel, we ran right into the divide between content and processing in computing.

      Arguably the separation of content from processing instructions, which is central to the way XML is envisioned  to work into the future is necessary. This allegedly allows for such things as the Human Markup Language specs we are working on because  <facetious> we don't have to worry our pretty little content heads over  the nuts and bolts of the mechanics underlying the use of our pretty little vocabularies.</facetious> In other  words, we are not supposed to need to look under the hood and see how it works, as opposed to how it is  supposed to work.

      Fortunately, we have Len, who spends a lot of time doing just that on the xml-dev list, which I suggest you  follow even though it is not by any means necessary. The point I am making is that we really DO have to look under the hood from time to time and make sure that what we think we are doing is what in fact is occurring. That's a little less important now that it will be a few years from now once Web Services, Topic Maps, UBL and HumanMarkup, etc, have some mileage under their metaphorical belts.

      To me the concepts of Stratified Complexity, Situatedness, and the rest of children that have grown out of Complex Adaptive Systems are pretty self-evident and also pretty thoroughly applicable to our work, as far as they go. I'm not really interested in the debates within these schools of thought, I just happily take what seems appropriate to me, and leave the rest--which is all of our prerogatives.

      While Kurt, David, Rob, Manos, Paul and Sylvia (whom I name because I have some slight familiarity with their views) might all have differences of opinions with me and each other in regard to details, I suspect we all  agree that the structural, organizational tenets or principles that the masses of data within most given Knowledge Management Topics or Topic Areas that can be mapped with Topic Maps (or will be able to be so mapped at some point soon now) yield are the key tools for making those fields useful. In my opinion it is in the ability of RDF to usefully extract the datasets from these fields that we will want and need to use in HumanMarkup. That is what I see as the the mechanics under the hood, so to speak that will make our work useful out there in the world at large.

      For myself, because I am not a scientist, but an artist with some rather odd predilections for science and technology, I prefer to stay in the realm of the general, so you don't see me getting into the details of this very often. So I wanted to say that I think we would benefit from adopting, and adapting, as David has done, the DAML-OIL set of Ontologies for our use, to be added to and amended as our secondary schemata require.

      For an evaluation of DAML-OIL:
      http://www.w3.org/2001/sw/WebOnt/reqdo.html

      For a presentation about DAML-OIL:
      www.cs.man.ac.uk/~horrocks/Slides/daml-pi-feb-01.pdf

      You're all adept at searching on your own, so I won't re-refer to the horrocks paper we studied earlier on when I went and did that 300+ hours of work on our own <facetious>little /facetious> HM.frameworks: http://www.oasis-open.org/committees/humanmarkup/documents/HM.frameworks.txt

      A Last Note: I suggested to Philip Rossomando that RDF is more amenable to formulating an explicit grammar from the implicit grammar which our Primary Base Schema will inevitably contain. And I suggested to him that he contact Manos about working with Manos on that area with special attention to following the Topic Maps
      work that is also on-going... I suggest the same to all who want to make a contribution in that area. This is  allied to but neither dependent on, nor envisioned as part of, a possible High-Level Ontological Framework Subcommittee, or however it gets named if there is sufficient interest to form it.  That, I would suggest,
      should concern itself with HOW to use both the XML and RDF Base Schemata for the applications, the identification of which, I would also suggest, should be a first priority of such a subcommittee.

      Ciao,
      Rex

      P.S. I also tend to ignore dramatic gestures by volatile personalities. In the long term, the work is what counts, not who does it or how it gets done or who claims credit for it.

-- 
Rex Brooks
Starbourne Communications Design
1361-A Addison, Berkeley, CA 94702 *510-849-2309
http://www.starbourne.com * rexb@starbourne.com


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