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Subject: [humanmarkup] Notes on HM.applications and Human PhysicalCharacteristics Description ML
Hi Everyone, I wanted to add a few notes on the latest version of HM.applications. Because there is a small mountain of work to be done in the Human Physical Characteristics Description Subcommittee, I did not elaborate on applications that would necessarily involve this subset of HumanMarkup. There are two main areas where this sublanguage will be involved. One is Virtual Reality and the other is Profiling/Personal Information. As with Artificial Intelligence/Virtual Reality, which I will update once again when the internet infrastructure allows and I am back in my home office this evening, Human Physical Characteristics Description will eventually have its own set of documents which will elaborate as is necessary upon all aspects of these applications areas, their particular requirements and usefulness. I will be working on Human Physical Characteristics Description starting tomorrow, so HM.applications will be updated in the not too distant future with the more broad applications areas that stem from this sublanguage. Most of these applications will be specific to 3D representation of humans, due to my own interest and independent developments in the Web 3D Consortium involving the last update of VRML97, the current ISO specification, and X3D, the next ISO specification, which includes the Humanoid Animation Specification 2001-2002 which is in the later stages of development now. I mention this for those of you who are also interested in this field because there is a large body of information available and I will include a comprehensive, but not exhaustive listing of it with urls for references. I will also be cross-referencing some identity-related Profiling information related to Public Safety, Emergency Services, and (Personal) Medical Information. In practical terms, this may not come about until after the first of the year, but some less comprehensive model of the applications areas will probably be developed sooner in order to include it in the materials I want to have available for the Jan. Web Services Component Model TC meetings. There are a lot of bedrock practical applications I think we should develop first because they represent some valuable low-hanging fruit that can be used to our advantage in recruiting more support and perhaps even some corporate sponsorship. Ciao, Rex -- Rex Brooks GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth W3Address: http://www.starbourne.com Email: rexb@starbourne.com Tel: 510-849-2309 Fax: By Request
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