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Subject: Deadline Extension: ICDS 2012 || January 30 - February 4, 2012 - Valencia, Spain



Please consider to contribute to and/or forward to the appropriate groups the following opportunity to submit and publish original scientific results in ICDS 2012.

The submission deadline is extended to September 16, 2011.

In addition, authors of selected papers will be invited to submit extended article versions to one of the IARIA Journals: http://www.iariajournals.org


============== ICDS 2012 | Call for Papers ===============


ICDS 2012: The Sixth International Conference on Digital Society

January 30 - February 4, 2012 - Valencia, Spain

General page: http://www.iaria.org/conferences2012/ICDS12.html

Call for Papers: http://www.iaria.org/conferences2012/CfPICDS12.html

- regular papers

- short papers (work in progress)

- posters

Submission page: http://www.iaria.org/conferences2012/SubmitICDS12.html

Submission deadline: September 16, 2011

Sponsored by IARIA, www.iaria.org

Extended versions of selected papers will be published in IARIA Journals: http://www.iariajournals.org

Please note the Poster Forum and Work in Progress options.

The topics suggested by the conference can be discussed in term of concepts, state of the art, research, standards, implementations, running experiments, applications, and industrial case studies. Authors are invited to submit complete unpublished papers, which are not under review in any other conference or journal in the following, but not limited to, topic areas.

All tracks are open to both research and industry contributions, in terms of Regular papers, Posters, Work in progress, Technical/marketing/business presentations, Demos, Tutorials, and Panels.

Before submission, please check and conform with the Editorial rules: http://www.iaria.org/editorialrules.html

ICDS 2012 Topics (topics and submission details: see CfP on the site)

Citizen-centric disruptive and enabling technologies

Wireless and user mobility; Ubiquitous systems; On-line interactions; User-centric services, applications, eLearning; High speed electronics, storage, networking eHealth and nano medicine; Biological informatics and computing

Internet and Web services

IP-based networking and applications; Best effort and QoS/SLA; WWW, Web Services, Semantic Web; eLearning and mobile learning; Service-oriented platforms; Peer-to-Peer Systems and applications; Web-advertising and Web-publishing Multimedia and Webcasting

eGovernment services in the context of digital society

e-Government strategies; Citizen-Government eModels; Special applications and services of eGovernment; ePayment, eTax administration; eVoting, eCitizen identity cards; Social e-financial projects; Educating eHealth; Homeland security and public records; eGarbage collection of private records; Metrics for eGovernment projects and services; Benefits of eGovernment; On-line social networking; Financing e-Government e-Governance; From e-Government to m-Government (mobile-Governemet); e-Environment

eCommerce and eBusiness

On-line shopping frameworks; Trust, privacy, security; Internet macro and micro payment systems; On-line banking; Agent-based e-commerce; eBusiness models and costs; eBusiness applications; Infrastructure for e-Commerce; Mobile commerce

Citizen-oriented digital evidence

Processing citizen-oriented electronic evidence (acquisition, preservation, analysis); Multimedia documents ( X-rays, radiology, biometrics, and surveillance data); Medical digital forensics; Classic and 3D medical documents; DNA profiling; Genetic and biocomputing; Forensic and data mining; Predictive data modeling; Biological data and privacy; Digital forensics tools

Consumer-oriented devices and services

Mobile TV and IPTV; Consumer-oriented e-commerce; Smart and digital homes; Wearable devices; Smart consumer appliances; Speech enable appliances; Consumer accessibility appliances and services

Intelligent computation

Theories of agency and autonomy; Intelligent techniques, logics, and systems; Evolutionary computation; Autonomic and autonomous systems; Autonomic computing and autonomic networking; Ubiquitous and ambient computing; Computational economics; Protecting and preventing computing; High performance computing; Service-oriented computing; Multi-agent based computing; Cluster computing and performance; Artificial intelligence

Networking and telecommunications

Networking and telecommunications technologies; Wireless, mobility and multimedia systems; Internet and Web Services technologies; Systems performance, security, and high availability; Communications protocols (SIP/H323/MPLS/IP); Specialized networks (GRID/P2P/Overlay/Ad hoc/Sensor); Advanced services (VoIP/IPTV/Video-on-Demand); Advanced paradigms (SOA/WS/on-demand)

eDefense for security and protection

Knowledge for global defense; Security in network, systems, and applications; Trust, privacy, and safeness; Business continuity and availability; Cryptography and algorithms encryption; Rapid Internet attacks and network; Applications and network vulnerabilities

Enforced citizen-centric paradigms

Data-centered information systems; User-centric information systems; Pervasive and ubiquitous systems; Mobile learning and communications; Open and distance education systems

Computational advertising

Computational linguistics; Linguistic signal processing; Statistical properties of community structures; Semantic contextual advertising; Relevance and click feedback; Searching dense and isolated submarkets; Latent factor models; Semantic relatedness; Personalized ad delivery; Processing over query-dependent functions; Inverse document frequency; Query-biased summarization; Pseudo-relevance feedback; Classification of rare queries; Page ranking

Management and control

Digital telecommunications management; Control and monitoring systems; Measurement and management systems; Human/Machine interface and man-in-the-loop control; Energy and power systems control; Self-monitoring, self-diagnosing, self-management systems

Digital analysis and processing

Digital information processing (Voice/Data/Video); Computer graphics and animation; Virtual reality/3D graphics/Games; Computer modeling/simulation; Graphic/Image/Photo/Hand-writing analysis and processing; Pattern recognition / Computer vision; Natural language processing / robust processing; Speech recognition and processing

Mobile devices and biotechnologies

Robotics/Mobile devices/ Mobile networks; Handled and wearable computing and devices; Vehicular navigation and control; Nanotechnologies/Systems-on-the-chip/Networks-on-the-chip/ Haptic phenomena; Biotechnologies/Bioinformatics/Biometrics/Biomedical systems; Computational biochemistry; Biological data management

Software and system robustness for digital society

Portals and user-oriented systems; Software as a service; Software specification and design methodologies; Software development and deployment; Programming languages and supporting tools; Patterns/Anti-patterns/Artifacts/Frameworks; Agile/Generic/Agent-oriented programming; Neuronal networks/Fuzzy logic/Temporal logic/ Genetic Algorithms; Reasoning models/Model checking/Modular reasoning/; Program verification/validation/correctness ; Embedded and real-time systems;

Consumer-oriented digital design

Online consumer decision support&  advertising; Semiotic engineering of online services; Human factors in computer systems; Personal information management; Consumer trust in digital society; Interaction in smart environments; Mobile consumers and interactive spaces; Hedonic and perceived digital quality; Usability, aesthetics, and accessibility; Multimodal and interactive interfaces; Intelligent user interfaces

Social networking

Social networking technologies (Web 2.0, faceBook, YouTube, Twitter, etc.); Enterprise social networking; General informative webcast; Government information webcast; State-of-the-art for chat, blogs, wikis, etc.; Text-audio-video blogs; Virtual tradeshows; Social profiling; Contextual social network analysis; Personalization for search and for social interaction; Dynamics, evolution, and trend prediction patterns; Social interactions; Medical assistance in social networking; Data protection inside communities; Misbehavior detection in communities; Pattern presentation for end-users and experts; Evolution of communities in the Web; Online and offline social networks; Information acquisition and establishment of social relations

ICT support and applications for eCollaboration

Touch screen voting; Local e-Participation; Portals and eGovernment websites; eGovernment platforms and benchmarks; Business process management; Interoperable frameworks (national and cross-countries); Private-public eCollaboration; Regional and cross-nation competitiveness




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