OASIS Mailing List ArchivesView the OASIS mailing list archive below
or browse/search using MarkMail.

 


Help: OASIS Mailing Lists Help | MarkMail Help

uiml message

[Date Prev] | [Thread Prev] | [Thread Next] | [Date Next] -- [Date Index] | [Thread Index] | [List Home]


Subject: Fw: [uiml] FW: Implementation specifics for UIML behavior rules



From: Jo Vermeulen
Sent: Friday, April 13, 2007 12:03 PM
Subject: Re: [uiml] FW: Implementation specifics for UIML behavior rules

On 4/11/07, Robbie Schaefer <robbie@c-lab.de> wrote:
> Hello everyone,
>
> We currently have a Bachelor's thesis student working on improving the
> implementation of behavior rules (conditions and actions) in our
> renderer.
>
> He ran into a few difficulties however. There are some difficult cases,
> such as multiple events in the condition statement, or only a property
> in the condition statement. Here are a few examples:

[snip]

Sorry Robbie, after going through it again, I overlooked a few things. Here are my comments ...

> 2) suppose we want to fire an action when a certain checkbox is
> 'checked' (property checked == true)
>
> The problem here is that we need to check the state of the user
> interface. However, the checked property is reflected in the underlying
> final user interface. In our renderer, the value of this property will
> only be made consistent with the concrete widget's value when we
> explicitly demand the value of this property (e.g. <property
> part-name='checkbox' name='checked'/>).
>
> One solution is to constantly poll to update the state of the user
> interface, but is clear that this is not an elegant solution. Especially
> on mobile devices this would pose problems as it would consume too much
> energy (and would drain the battery).
>
> Although one might think there is an event for checking or unchecking a
> checkbox, we can't do this for every property. Suppose we want to fire
> an action when a widget's color is red. There is no event for changing
> the color of a widget.
>
> James, how have you at Harmonia implemented this? Robbie, I suppose you
> solved this through with variables?

A simple solution is to go without events in such a case:
In fact, you also know the color of a widget, as you change the property
value.

Well this is not completely true I guess, since some properties have default values ( e.g. the color of a widget). Of course you could get all possible properties defined in the vocabulary on startup, but that would again be resource intensive ...
 
I can also believe a property could be changed without setting the property explicitly in UIML. Suppose the underlying widget set alters a certain property?

Now
in DISL we can specify rules without events and just check if a set of
properties and
variables contain the right value. This is what I called the "eventless"
transition in
one of our previous discussions. The current specification allows an
<op>-Element as
a child of a condition, so the following should be possible.

    <condition>
      <op name="equal">
        <property name="color" part-name="someWidget"/>
        <constant value="red"/>
      </op>
    </condition>

Indeed, that was also how we thought about it ...

For implementation, we defined interaction cycles which trigger the
behaviour resolver, so if
some state change occurs, we start a new phase of evaluating all the
conditions. That's why we don't have to check for specific events per se in
the rules.

Maybe this could be a way to go for you?

That might be an option, but again you need to know when something changes ...

I don't think the spec should be changed here, but maybe we could add an
explanation, how
eventless transitions could be implemented, at least if all agree with this
approach.

Indeed, when we reach a consensus that would be a good thing to put in the spec. Maybe having multiple events in a condition (chained together through <op>) should be cleared out as well?

P.S.: For anyone wanting to reply, please put my email address in there as well, since I am not on the uiml-list :-)

Best regards,

-- Jo


[Date Prev] | [Thread Prev] | [Thread Next] | [Date Next] -- [Date Index] | [Thread Index] | [List Home]