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Subject: Re: [PATCH v16 3/5] virtio-balloon: VIRTIO_BALLOON_F_SG


On 10/10/2017 09:09 PM, Tetsuo Handa wrote:
Wei Wang wrote:
And even if we could remove balloon_lock, you still cannot use
__GFP_DIRECT_RECLAIM at xb_set_page(). I think you will need to use
"whether it is safe to wait" flag from
"[PATCH] virtio: avoid possible OOM lockup at virtballoon_oom_notify()" .
Without the lock being held, why couldn't we use __GFP_DIRECT_RECLAIM at
xb_set_page()?
Because of dependency shown below.

leak_balloon()
   xb_set_page()
     xb_preload(GFP_KERNEL)
       kmalloc(GFP_KERNEL)
         __alloc_pages_may_oom()
           Takes oom_lock
           out_of_memory()
             blocking_notifier_call_chain()
               leak_balloon()
                 xb_set_page()
                   xb_preload(GFP_KERNEL)
                     kmalloc(GFP_KERNEL)
                       __alloc_pages_may_oom()
                         Fails to take oom_lock and loop forever

__alloc_pages_may_oom() uses mutex_trylock(&oom_lock).

I think the second __alloc_pages_may_oom() will not continue since the
first one is in progress.


By the way, is xb_set_page() safe?
Sleeping in the kernel with preemption disabled is a bug, isn't it?
__radix_tree_preload() returns 0 with preemption disabled upon success.
xb_preload() disables preemption if __radix_tree_preload() fails.
Then, kmalloc() is called with preemption disabled, isn't it?
But xb_set_page() calls xb_preload(GFP_KERNEL) which might sleep with
preemption disabled.

Yes, I think that should not be expected, thanks.

I plan to change it like this:

bool xb_preload(gfp_t gfp)
{
        if (!this_cpu_read(ida_bitmap)) {
                struct ida_bitmap *bitmap = kmalloc(sizeof(*bitmap), gfp);

                if (!bitmap)
                        return false;
                bitmap = this_cpu_cmpxchg(ida_bitmap, NULL, bitmap);
                kfree(bitmap);
        }

        if (__radix_tree_preload(gfp, XB_PRELOAD_SIZE) < 0)
                return false;

        return true;
}


Best,
Wei



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