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Subject: Re: [virtio-dev] Re: [PATCH] Update virtio input device specification


On Wed, Jun 20, 2018 at 06:13:35AM +0300, Michael S. Tsirkin wrote:
> On Thu, Apr 06, 2017 at 03:21:26PM +0200, Gerd Hoffmann wrote:
> >   Hi,
> > 
> > > The downside is that this is hard to specify formally, the same way we
> > > do other devices. Say we do that and point to a fixed version of the
> > > relevant Linux headers and the headers evolve and add or change
> > > something. Then we would either go change the spec to be in sync with
> > > the headers or build a compatibility layer in the implementation.
> > 
> > Highly unlikely that the structs and ioctls in linux header change.
> > It's userspace <=> kernel abi.  And even if they change some days it
> > would have to happen in a backward compatible way.  So I think
> > documenting the ioctl structs we have today is reasonable.  If new
> > ioctls for new device types show up we probably need a virtio feature
> > flag anyway to properly support them.
> > 
> > Events (new key codes for example) are added now and then.  So for them
> > we might continue referencing the include file with the codes instead of
> > copying them into the spec.
> > 
> > > because evdev
> > > needs to maintain some reasonable backwards compatibility by itself so
> > > it's very unlikely that things would break.
> > 
> > Yep.  Unknown events can simply be ignored.  And you can query the
> > device to figure which events (aka keys / axis / ...) are supported
> > (ioctl in evdev, config space in virtio).  So that level of
> > compatibility is already taken care of, in both evdev and virtio.
> > 
> > > > Let's assume linux gains ability to generate new events on top of old
> > > > ones.
> > > > Do you want to send both in all cases?
> > > > If you only send multitouch how do you handle old guests?
> > > > If you send both how does new guest know it should
> > > > ignore old  events?
> > > 
> > > I think that these are valid concerns but they need to be addressed at
> > > the evdev layer, not in virtio.
> > 
> > Indeed.  And I think multitouch is addressed by simply sending both.
> > Apps without multitouch support simply ignore the multitouch events.
> > Apps with multitouch support can figure this is a multitouch-capable
> > device and ignore the old events on those.
> > 
> > cheers,
> >   Gerd
> 
> 
> Gerd is there a chance you could try and address whatever
> you think needs to be addressed and repost?
> 
> Would be nice to have this in 1.1 and I think it's better
> to have an incomplete description than none.

Ping.

> 
> > 
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