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Subject: Re: [virtio-dev] [RFC RESEND] virtio-video: Add virtio video device specification


+spice-devel for awareness

Context: there is a lot of work there on video streaming for SPICE, mostly
done ATM through proprietary APIs.

> On 9 Dec 2019, at 15:19, Dmitry Sepp <dmitry.sepp@opensynergy.com> wrote:
> 
> Hello,
> 
> I'd like to invite everyone to share ideas regarding required encoder features 
> in this separate sub-tree.
> 
> In general, encoder devices are more complex compared to decoders. So the 
> question I'd like to rise is in what way we define the minimal subset of 
> features to be implemented by the virtio-video.
> 
> We may look at the following to define the set of features:
> 1. USB video, 2.3.6 Encoding Unit [1].
> 2. Android 10 Compatibility Definition [2].
> 
> Would be nice to hear about any specific requirements from the Chromium team as 
> well.
> 
> [1] https://www.usb.org/sites/default/files/USB_Video_Class_1_5.zip
> [2] https://source.android.com/compatibility/android-cdd#5_2_video_encoding
> 
> Thank you.
> 
> Best regards,
> Dmitry.
> 
> On Mittwoch, 4. Dezember 2019 10:16:20 CET Gerd Hoffmann wrote:
>>  Hi,
>> 
>>> 1. Focus on only decoder/encoder functionalities first.
>>> 
>>> As Tomasz said earlier in this thread, it'd be too complicated to support
>>> camera usage at the same time. So, I'd suggest to make it just a generic
>>> mem-to-mem video processing device protocol for now.
>>> If we finally decide to support camera in this protocol, we can add it
>>> later.
>> Agree.
>> 
>>> 2. Only one feature bit can be specified for one device.
>>> 
>>> I'd like to have a decoder device and encoder device separately.
>>> It'd be natural to assume it because a decoder and an encoder are provided
>>> as different hardware.
>> 
>> Hmm, modern GPUs support both encoding and decoding ...
>> 
>> I don't think we should bake that restriction into the specification.
>> It probably makes sense to use one virtqueue per function though, that
>> will simplify dispatching in both host and guest.
>> 
>>> 3. Separate buffer allocation functionalities from virtio-video protocol.
>>> 
>>> To support various ways of guest/host buffer sharing, we might want to
>>> have a dedicated buffer sharing device as we're discussing in another
>>> thread. Until we reach consensus there, it'd be good not to have buffer
>>> allocation
>>> functionalities in virtio-video.
>> 
>> I think virtio-video should be able to work as stand-alone device,
>> so we need some way to allocate buffers ...
>> 
>> Buffer sharing with other devices can be added later.
>> 
>>>> +The virtio video device is a virtual video streaming device that
>>>> supports the +following functions: encoder, decoder, capture, output.
>>>> +
>>>> +\subsection{Device ID}\label{sec:Device Types / Video Device / Device
>>>> ID}
>>>> +
>>>> +TBD.
>>> 
>>> I'm wondering how and when we can determine and reserve this ID?
>> 
>> Grab the next free, update the spec accordingly, submit the one-line
>> patch.
>> 
>>>> +\begin{lstlisting}
>>>> +enum virtio_video_pixel_format {
>>>> +       VIRTIO_VIDEO_PIX_FMT_UNDEFINED = 0,
>>>> +
>>>> +       VIRTIO_VIDEO_PIX_FMT_H264 = 0x0100,
>>>> +       VIRTIO_VIDEO_PIX_FMT_NV12,
>>>> +       VIRTIO_VIDEO_PIX_FMT_NV21,
>>>> +       VIRTIO_VIDEO_PIX_FMT_I420,
>>>> +       VIRTIO_VIDEO_PIX_FMT_I422,
>>>> +       VIRTIO_VIDEO_PIX_FMT_XBGR,
>>>> +};
>>> 
>>> I'm wondering if we can use FOURCC instead. So, we can avoid reinventing a
>>> mapping from formats to integers.
>>> Also, I suppose the word "pixel formats" means only raw (decoded) formats.
>>> But, it can be encoded format like H.264. So, I guess "image format" or
>>> "fourcc" is a better word choice.
>> 
>> Use separate pixel_format (fourcc) and stream_format (H.264 etc.) enums?
>> 
>>>> +\begin{lstlisting}
>>>> +struct virtio_video_function {
>>>> +       struct virtio_video_desc desc;
>>>> +       __le32 function_type; /* One of VIRTIO_VIDEO_FUNC_* types */
>>>> +       __le32 function_id;
>>>> +       struct virtio_video_params in_params;
>>>> +       struct virtio_video_params out_params;
>>>> +       __le32 num_caps;
>>>> +       __u8 padding[4];
>>>> +       /* Followed by struct virtio_video_capability video_caps[]; */
>>>> +};
>>>> +\end{lstlisting}
>>> 
>>> If one device only has one functionality, virtio_video_function's fields
>>> will be no longer needed except in_params and out_params. So, we'd be
>>> able to remove virtio_video_function and have in_params and out_params in
>>> virtio_video_capability instead.
>> 
>> Same goes for per-function virtqueues (used virtqueue implies function).
>> 
>>>> +\begin{lstlisting}
>>>> +struct virtio_video_resource_detach_backing {
>>>> +       struct virtio_video_ctrl_hdr hdr;
>>>> +       __le32 resource_id;
>>>> +       __u8 padding[4];
>>>> +};
>>>> +\end{lstlisting}
>>>> +
>>>> +\begin{description}
>>>> +\item[\field{resource_id}] internal id of the resource.
>>>> +\end{description}
>>> 
>>> I suppose that it'd be better not to have the above series of T_RESOURCE
>>> controls at least until we reach a conclusion in the thread of
>>> buffer-sharing device. If we end up concluding this type of controls is
>>> the best way, we'll be able to revisit here.
>> 
>> Well.  For buffer management there are a bunch of options.
>> 
>> (1) Simply stick the buffers (well, pointers to the buffer pages) into
>>     the virtqueue.  This is the standard virtio way.
>> 
>> (2) Create resources, then put the resource ids into the virtqueue.
>>     virtio-gpu uses that model.  First, because virtio-gpu needs an id
>>     to reference resources in the rendering command stream
>>     (virtio-video doesn't need this).  Also because (some kinds of)
>>     resources are around for a long time and the guest-physical ->
>>     host-virtual mapping needs to be done only once that way (which
>>     I think would be the case for virtio-video too because v4l2
>>     re-uses buffers in robin-round fashion).  Drawback is this
>>     assumes shared memory between host and guest (which is the case
>>     in typical use cases but it is not mandated by the virtio spec).
>> 
>> (3) Import external resources (from virtio-gpu for example).
>>     Out of scope for now, will probably added as optional feature
>>     later.
>> 
>> I guess long-term we want support either (1)+(3) or (2)+(3).
>> 
>> cheers,
>>  Gerd
> 
> 
> 
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