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Subject: [wsia][wsrp-interfaces] Specific or general destroy mechanism(s)
The current draft spec has a generic release mechanism (releaseHandles()). At times more specific mechanisms have been mentioned (deregisterConsumer() & destroyEntities()). Advantages/disadvantages I see for the generic mechanism are: Advantages: - Single operation in the interface - Extensible ... can easily deal with new handle types as they are added to the spec. - Disadvantages: - Implies an inheritance relationship between handles. This isn't bad, but isn't required for specific mechanisms. - Type checking moved to the application level (this depends on how we specify the serialization of the handles). - Harder to explain as the operation is more abstract and therefore dependent on what is concretely passed. - Comments / thoughts / preferences?
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