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Subject: Re: [humanmarkup-comment] Base Schema-channel


Thanks Len, I sure hope so (Can we do it without inventing YetAnotherOOPLang).

I'll have to run through some of the notes on process dynamics that I've been accumulating over the years to fill out the discussion as we go.  Of course this ties in with gestures and a whole slew of other things. I want to avoid getting caught in a never ending "attractor" of "complication" that pulls us
off coarse.  So we'll have to be careful.   "Here be Dragons..."

Rob

"Bullard, Claude L (Len)" wrote:

> Fair enough.   So an element type for that would not be abstract
> and it will be a complex type.
>
> So how to define that?  The properties might include a body part
> name, a named body part location, a movement, and the tension values
> of musculature.  In other words, kinesthesia is a name for a kind
> of experience, not just a set of properties.  The model is as you
> say, built up over time, so these are different for each person
> and for each person given some chronemic values.
>
> How to account for dynamism?  One ends up creating a language
> for it for which one might consider the other values we
> are talking about as parameters to pass to the model.
>
> We have been postponing the process discussion.  Maybe
> we have to bring it forward.   Can we do it without
> inventing YetAnotherOOPLang?
>
> len
>
> -----Original Message-----
> From: Rob Nixon [mailto:rnixon@qdyn.com]
>
> I'm talking about both.  They are closely related.  The "perception" (feeling) of where the body parts are, is the result of the signals received from Muscle Spindles and Golgi tendon organs run through an "internal model" of our bodies structure that has been built up over time.  This "model"  changes
> over time as our bodies change, so it is a dynamic process.



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