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Subject: Fwd: Re: [humanorg] followup- mock disaster training (Was-Gesture Recognition and tracking project in UK)


Title: Fwd: Re: [humanorg] followup- mock disaster training (Was-
This is an example of the application arenas I happen to be personally tracking for applications I want to produce, including interactive 3D Common Operational Environments for Emergency Management. This is where we hope to provide accuracy in the depiction of human behavior through interoperable terminology and data in HumanML--mostly by incorporating and reconciling existing vocabularies. Of course, individually personalizable, and heuristically adaptable applications, (software that adapts to the decision-making choices of its user), and web services happens to be an advantageous side effect. Just thought I would give you an example of how and why I got into the EM TC in the first place. It is very encouraging to see progress, especially in the face of how much farther there is to go.

Ciao,
Rex

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Date: Tue, 20 Apr 2004 11:44:38 -0500
Subject: Re: [humanorg] followup- mock disaster training (Was- Gesture Recognition
 and tracking project in UK)
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This is relevant to emergency management thread, also gleaned from VREFRESH
Mock Disaster Training
The National Corrections & Law Enforcement Training & Technology Center at Moundsville, West Virginia has awarded the Reality Response Division of Advanced Interactive Systems a contract for SVS. The SVS VR training system will be used as a pre-exercise training tool for participants in the upcoming Mock Disaster in September. SVS provides VR training for emergency response personnel. The simulation software supports the simulation of terrorist attacks or other dangerous situations. Synthetic environments are created that include location, a scenario and support for many individuals over broadband connections. Responders can participate simply by logging on to the LAN/WAN through their PCs. In advance of the Mock Disaster, Reality Response will create a virtual model of Moundsville and insert training scenarios into it. Prior to the September exercise, participants will be able to train together in the virtual Moundsville without the need for physical travel. April 13, 2004
 


Rob Nixon wrote:
Thanks Jim. 
 
----- Original Message -----
From: James Landrum
To: Human Markup ; HumanMarkup.org
Sent: Tuesday, April 20, 2004 11:22 AM
Subject: [humanorg] Gesture Recognition and tracking project in UK


FYI: This was posted on last week's VREFRESH (http://www.vrefresh.com/) newsletter:
Gesture Recognition & Tracking

The University of Salford, UK is using the latest in VICON tracking technology to demonstrate and evaluate real-world ways for people to interact with computers and other displays via natural, gesture-based commands. The research, being done at the Future Workspaces Research Centre at the University, is studying an array of scenarios from future design workspaces to immersive "tele-environments" that eschew computer mouse and keyboard in favor of a person's body as the primary control interface. "We are looking at gesture recognition as a way to interact more naturally with environments and objects in workspace settings and mobile VR solutions of the future," said Dr Terrence Fernando, of Salford's Future Workspaces Research Centre. "Because we are especially interested in ambient interfaces that let the user focus on the job at hand without being distracted by the supporting technology, we needed to move to a motion tracking option that was powerful yet unobtrusive." In Salford's tests, users can interact with a virtual environment with two hands, using pinch-gestures to signify selection of objects.  Multiple tracking points, attached as light-weight reflective markers on a set of 3D goggles and along fingers and bones on a pair of gloves, enable the user's actions and orientation to be captured by an array of SVCam cameras and relayed to Tracker software, which displays the information as a series of points. Once calibrated, the system is operated in real time, automatically applying the user's moves to objects in 3D space. The small footprint and wide angle of the cameras allows for optimal performance with VR systems ranging from Workbench displays to Configurable Automatic Virtual Environments (CAVEs).  April 13, 2004

--
From the desk of James [Jim] E. Landrum III
Archaeology Materials and Database Manager,
Archaeology Technologies Laboratory (ATL),
North Dakota State University (NDSU).
Ph. 701-231-7115  FAX: 701-231-1047
Email:
james.landrum@ndsu.nodak.edu
ATL Web Site:
http://atl.ndsu.edu
Digital Archive Network for Anthropology and World Heritage (DANA-WH)
DANA-WH Web Site:
http://www.dana-wh.net


--
From the desk of James [Jim] E. Landrum III
Archaeology Materials and Database Manager,
Archaeology Technologies Laboratory (ATL),
North Dakota State University (NDSU).
Ph. 701-231-7115  FAX: 701-231-1047
Email:
james.landrum@ndsu.nodak.edu
ATL Web Site:
http://atl.ndsu.edu
Digital Archive Network for Anthropology and World Heritage (DANA-WH)
DANA-WH Web Site:
http://www.dana-wh.net


Yahoo! Groups Links


--
Rex Brooks
GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth
W3Address: http://www.starbourne.com
Email: rexb@starbourne.com
Tel: 510-849-2309
Fax: By Request


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