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Subject: RE: HM.VR_AI: Updated
Only
the real time control systems such as Hatley Pirbhai or the IDEF models,
etc. It is not difficult to use
measurement types for scale. Feedback systems can also feed
forward. Proxemics
as
currently thought of only include concepts of personal space that then have to
be
mapped to a measurement system. Therefore, it works like a a mapping
system
for
geolocation. The GML should suffice for 2D systems, but perhaps not
3D. That is an issue
we
will need to work.
Chronemics again, I think this is a code list layer for personal
interaction with real space coordinate references. Not difficult
except in the
tedium
of creating the code lists per the possible contexts delimited by the
schema
abstract types (eg, culture, locale, perception of time based on stress loading,
etc).
Process models are abstract event driven control systems and while
one can consider them
sequential, that is an error. In effect, they can be a way to
create an abstraction
of a
communication protocol with nested or recursive modeling that then maps
to a
process hierarchy. Again, nothing new here. Most of this
conceptually is outside the VR rendering system, so the availability
of data to the simulation
isn't
a problem AFAIK.
len
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