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Subject: RE: [humanmarkup-comment] HMU.newmedia: Emotion
Communicating Emotion: Social, Moral, and Cultural Processes http://assets.cambridge.org/0521553156/sample/0521553156WSN01.pdf There is a sample of one chapter. I am reacting only to that. Advocates a process model for emotions. This is what we talked about earlier. A model as simple as IDEF0 could be used to organize or describe a human emotional process model, however, for a real time system, the scene graph model such as expressed in VRML or IDEF0 will be more useful for actually creating a program because IDEF0 does not account for sequencing/time. Also, color is an inadequate metaphor for emotion. If a process, it is more like a musical note with a duration, (attack, decay, sustain, release). What you are providing Ranjeeth, is a pairwise codelist. This is useful for creating lists of events or states that must be accounted for but unless one has a process model, there is no useful way to organize this in a real time model. It is more a select list. We really do need a real time model and the most widely used on the web is VRML. Scene graph concepts are better for this than XML. Much better. len ************************************* Emotion As Process 1. Object, causes, events 2. appraisal 3. Physiological change 4. Action tendancy/action/expression 5. Regulation My comments: A basic IDEF0 model (inputs, controls, outputs, mechanism) can model this initially. Requires additional layers for timing, sequencing. Very complex for anything above a single human object. Event -> (process under set of controls - internally regulated systems (recursive processes)) -> output (note:misses feedback loop) Understand moods and emotions as internal processes that route to external expressions including physiological reactions. Events are seldom the only cause of a response. The output depends on the internal processes that cascade outputs up the process nest. Account for emotional transference: directing output at target not originally cause of stimulus. Thus creating incoherent or phasing effects in the feedback (loss of predictability). Discuss effect on movement toward away or circling goal, an incoherent path (loss of focus). Multiple conditions such as sensitivity to particular inputs affect results. Some people are very aware of social conditions (zeitgeist) and react as they think they are expected to. Some are not aware of this. Awareness as a summary of domains of focus is very important. Some inputs never reach some processes. Filters are created to accept or reject some stimuli and internally, the relationship to the sender determines the reaction based on the event type (who do you love? what have they done for you lately?) Emotional effects ramp up and down. They do not endure. ADSR. They are more like a musical note than a color. If a color, they cycle (like a real mood ring). They also habituate (don't always get the same response over time because the human habituates to the stimulus). Outputs: set body states (posture, color, tone of conversation), set actions (converse, move (toward, away, circle), inaction) -----Original Message----- From: Ranjeeth Kumar Thunga [mailto:rkthunga@humanmarkup.org] We can eventually "spin-off" the emotions frameworks from our HM.frameworks document, as it is sufficiently developed... ---------- Ranjeeth Kumar Thunga EMOTIONS (***AS IT CURRENTLY STANDS) ----------- generalWestern Amusement weariness Anger patience Appreciation envy Caution rashness Closeness distance Completion incompleteness Courage cowardice Discovery confusion Familiarity mystery Fear security Gain loss Guilt innocence Happiness unhappiness Love hatred Pain pleasure Pity cruelty Pride shame Relaxation stress Respect disrespect Surprise expectation Togetherness privacy Wonder commonplace Sorrow reverence Regret Relief Aggravation Cheerfulness Dejection Rejoicing Lamentation Amusement Weariness Wit Dullness Humorless Eastern References: ----- Nico H. Frijda. "The Emotions": Studies in Emotion & Social Interaction. http://cogprints.soton.ac.uk/documents/disk0/00/00/04/69/ Communicating Emotion: Social, Moral, and Cultural Processes http://assets.cambridge.org/0521553156/sample/0521553156WSN01.pdf -------------------------------------------------------------- ----- Original Message ----- From: "Rob Nixon" <rnixon@qdyn.com> To: "Ranjeeth Kumar Thunga" <rkthunga@humanmarkup.org> Cc: "OASIS Comment" <humanmarkup-comment@lists.oasis-open.org> Sent: Sunday, November 04, 2001 2:06 PM Subject: Re: [humanmarkup-comment] HMU.newmedia: Emotion > Here is a paper by Sally Planalp of the University of Montana that could also > act as a reference. > > Communicating Emotion: Social, Moral, and Cultural Processes > > http://assets.cambridge.org/0521553156/sample/0521553156WSN01.pdf > > Rob > > Ranjeeth Kumar Thunga wrote: > > > Thanks for the reference. I personally am not...if you have a good URL > > reference or summarize the content, that would help. > > > > Regardless, I've added the reference to the HM.frameworks document under > > EMOTIONS. > > ------ > > > > Ranjeeth Kumar Thunga > > > > > ---------------------------------------------------------------- > To subscribe or unsubscribe from this elist use the subscription > manager: <http://lists.oasis-open.org/ob/adm.pl> > ---------------------------------------------------------------- To subscribe or unsubscribe from this elist use the subscription manager: <http://lists.oasis-open.org/ob/adm.pl>
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