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Subject: [huml-comment] RE: FW: [www-vrml] Fw: Being There - The new FREE bookon Presenc e
If nothing else, it and the success of the SIMS franchise validate what the VRMLers have been trying to achieve for some time. And it says there finally may be money in it. When HTML came along, the veterans of hypertext recognized the design immediately. They also mostly didn't like it because they knew where it would run out of steam technically. A smaller set also knew it world go like a grassfire because 1. Most important: the spice would flow in vast quantities; that is, more information at lower cost to more people. 2. It would satisfy the human urge to create actions in a medium mostly reserved to priests (programmers) before that. So a dumbed down version of old experimental technology changed everything everyone in the CS industry was focused on as well as drawing in the media, mom and pop and the neighbors. Immersive, presence based interfaces may be poised to do that, but today, it is still mostly experiments or very expensive single focus setups. The Gibsonian experience promised by Pesce et al from VRML has yet to occur because the dumbed down technology has yet to emerge and the desire to create actionable experience is sated for the moment. If initiatives like HumanML are to be of any help here, the products must be stripped down to basic, easy to apply sets that act as a multiplier on the experience of presence in the virtual world they augment. I believe we have ferreted out the basic properties of human communication in context that must be supported, but no one has stepped forward with the resources to do the experiments, and the academic world is spread from here to hell in their different but converging approaches. Like HTML, at some point, someone trying to solve a given problem will take the pieces and do the chopshop voodoo. len From: Sandy Ressler [mailto:sressler@nist.gov] And speaking of "there" there is a new multiuser world project at www.there.com it's got lots of money and notables behind it...not sure what's new if anything, in it though...Sandy
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