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Subject: RE: [huml] Walk Like An Egyptian


If one could obtain the modeling tool used and get that 
to output H-anim, one could then create the cultural 
libraries that cross-index to the emotional vocabularies. 
Because X3D enables attachable behaviors, one then has 
the base sets for many kinds of simulations and games.

Likely, they know that too as do the Aussie research 
groups.

BTW: See Tim Bray's blog

http://tbray.org/ongoing/When/200x/2003/10/21/HumanUniversals

where he is studying Pinker.

len


From: Rex Brooks [mailto:rexb@starbourne.com]

Indeed, this is interesting and interesting too to check cultural 
factors with follow up  experiments.

At 1:05 PM -0500 10/24/03, Bullard, Claude L (Len) wrote:
>Now here is a neat application.  Note the use of controls based
>on emotional state to adjust the behavioral presentation.
>
>http://www.bml.psy.ruhr-uni-bochum.de/Demos/BMLwalker.html
>
>Thanks to George Birblis on the VRMLBigList for finding this one.
>
>It would be interesting to see how these were derived and if
>they are cross-cultural.


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