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Subject: RE: [huml] Walk Like An Egyptian
If one could obtain the modeling tool used and get that to output H-anim, one could then create the cultural libraries that cross-index to the emotional vocabularies. Because X3D enables attachable behaviors, one then has the base sets for many kinds of simulations and games. Likely, they know that too as do the Aussie research groups. BTW: See Tim Bray's blog http://tbray.org/ongoing/When/200x/2003/10/21/HumanUniversals where he is studying Pinker. len From: Rex Brooks [mailto:rexb@starbourne.com] Indeed, this is interesting and interesting too to check cultural factors with follow up experiments. At 1:05 PM -0500 10/24/03, Bullard, Claude L (Len) wrote: >Now here is a neat application. Note the use of controls based >on emotional state to adjust the behavioral presentation. > >http://www.bml.psy.ruhr-uni-bochum.de/Demos/BMLwalker.html > >Thanks to George Birblis on the VRMLBigList for finding this one. > >It would be interesting to see how these were derived and if >they are cross-cultural.
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