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Subject: Re: HumanMarkup Introductions


Title: Re: HumanMarkup Introductions
Well, if you're gonna make it this easy, even though I'm a little pooped....

At 7:23 PM -0400 10/17/01, Ranjeeth Kumar Thunga wrote:
Whether a casual or active contributor, I recommend posting an introduction of ouselves to the group at this stage.
 
Even if you've posted one before, or emailed one to me before, feel free to repost a few words on this thread.  You can use the format below, or choose your own.
 
------------
BACKGROUND
Bachelor's Degree University of California Berkeley--Fine Art 1972, Entered into a career in Advertising Art Direction and Graphic Design through Academy of Art College in San Francisco in 1980, developed an interested in 3D Animation and Modeling as an extension of computer graphics in early 1990s, took up Virtual Reality Modeling Language (VRML) in 1998 and co-founded the Content Development Working Group of the Web 3D Consortium. Ventured into teaching Intermediate 3D Computer Modeling and Animation in 2000 at the Art Institutes International in San Francisco.
 
GENERAL INTERESTS
Art, Science Fiction and Fantasy, Science, Nature, Hiking, Tennis, Skiing, Technology, Internet, and moving to the Sierras.
 
 
INTERESTS RELATING TO HUMANMARKUP TC
I am interested in developing 3D cyberspace with as few limitations as I can manage. The Humanoid Animation Working Group of the Web 3D Consortium is working on a continuous mesh specification, which was my threshold for getting reinvolved with that effort, so now I'm stuck with all this Human stuff. Actually I enjoy it, and it just happens to be important enough that I have to do it. Someday I will have my toolkit and pallette all together and won't that be fun. Ongoing 3D novels on line, with participation. huummmn?
 
 
----------------------
Rex Brooks
 


-- 
Rex Brooks
GeoAddress: 1361-A Addison, Berkeley, CA, 94702 USA, Earth
W3Address: http://www.starbourne.com
Email: rexb@starbourne.com
Tel: 510-849-2309
Fax: By Request


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