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Subject: RE: [humanmarkup-comment] [humanmarkup TC] Assorted meeting notes-from Rob
The example for signal was something like breaking an electrical field to make a Morse code. This gets tendentious quickly. For example, there is a person on the other side of the cube drumming their fingers on the desk. Is this signal? In the sense that it is "drawing attention" yes; in the sense that it conveys information, explicitly, no. One can interpret it, eg, significator of boredom or nervousness, but unless it is organized into some kind of regular beat with duration, one might not interpret it as Morse. Signal requires more properties to be interpretable, that is, to make an optimum choice, we need more than just signal. It is a dark and stormy night and we are driving across the Ponchatrain at high speed. Up ahead, we see someone waving excitedly. We have to choose: 1. Stop. There is an emergency. 2. Drive on. This is a nut or a robber. Only as we are plummeting into the swamp do we understand they were signaling an emergency based on the bridge being down. It is a bit late. Pattern recognition and the optimum choice are not simple problems. A piece of jewelry is initially exactly just an interruption. It attracts attention. It may have symbols on it and these may be readily interpretable. Otherwise, it is decoration. Training is everything. Knowing the difference between a sign and a signal is a training issue (apriori experience). A sign should be obvious to someone trained to recognize it. The only really compelling property of a signal is that it "attracts attention" and can be made to carry information, but in and of itself, is just a media-type noise when first noticed that has to be correlated to be interpreted. Yes, an artifact can be a compressed means, but I would argue it is a sign or probably a symbol if it contains a lot of information. Without an interpretant context, one can't say. For example, the notion that an address is symbolic is interesting only if within a culture or learning set, an address has acquired a meaning, eg, prestige address, slum, business area, gangland, whatever. It is not an artifact per se unless we dumb down artifact to mean "thing". Otherwise, the first primary association of address is to a geoLocation. Other relationships depend on the system. I'm not sure we can make that schema handle the notion of "broadcasting value". I can see an implementation of an object-oriented communication that does that. We may find that the abstractions of signal, sign and symbol are inappropriate and turn to simply, messages, but then again, we may find that messages are aggregates of the above. Nothing is locked in as far as I am concerned. I tossed that schema out as a strawman originally to get people to discuss the concepts in terms of their requirements. So far so good. But I will be very surprised if what gets out as a good final draft is that one. It is based on research into the abstractions of semiotics and some familiarity with police records management systems that are used for administrative reporting, not simulation systems based on communications among objects via messages. It is exactly this issue of tool appropriateness, that the schema may be used for lots of different applications, that will bedevil us. But that's the fun too. len -----Original Message----- From: Rob Nixon [mailto:rnixon@qdyn.com] Thanks Len, Regarding: 3. An artifact may be a sign or a symbol. It is not a signal except insofar as it is an interruption in an observer's view.... I would argue that MANY, if not most Artifacts can be considered to be a "compressed" signal form, especially if it is within the prior experience of the perceiver. I don't think that an "interruption" in an observer's view actually will cover it. In fact, I'm not sure I know what "an interruption in an observer's view" really means... The pattern of photons reflected off the object, the tactile feel of the object, the smell of an object, even a written or audio description of the object all act as signals which are then decoded and processed via the pattern recognition structures of the brain ( or A.I. algorithms). They are not just static tags. Nothing is static. Perhaps I'm being too literal here. Or I am missing the point. But I would also point out that there are developers who have already expanded on the concept of an Artifact as noun "only"... and many are going that direction in the VR realm (which we must be able to support). i.e. The "Artifacts" in "The Sims" ( i.e. Refrigerator, Paper, Sofa, Shower, etc. ) do act as signals to the environment ( specifically the virtual humans ). These artifacts "broadcast" their "benefits" to the "Sims" in the environment and the virtual humans respond. Again, I am trying to make sure that we don't lock ourselves into an interpretation of a concept that may actually be evolving.
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