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Subject: HM.VR_AI: Goals and Overview (updated)


Subject HM.VR_AI: Goals and Overview : HumanML_VR_AI Facilitator

HM.VR_AI Facilitator: Rob Nixon

-------------------------------

October 5, 2001

-------------------------------
Goals and Overview
-------------------------------

Goal 1: To perform an in depth overview of existing standards, common
practices, and literature
related to Virtual Reality (VR) and Artificial Intelligence (AI) with
application to HumanML

Goal 2: To establish guidelines and requirements for the use of  Human
Markup Language
(HumanML) in relation to VR and AI.

Goal 3: To address all existing forms and methodologies related to VR
and AI applications of
HumanML, including those under development, and make recommendations for
standards for
development, programming, and collaborations involving VR and AI
applications of HumanML

Goal 4: To ensure all VR and AI related utilization of HumanML conforms
to HumanMarkup
Specifications

Goal 5: To ensure that HumanML will provide a robust, flexible, and
extensible specification for
applications involving VR and AI.

Goal 6: To act as common resource and provide support for the VR and AI
Communities
utilization of HumanML.

Action: Facilitator will actively seek the support of the various
researchers within the communities
to assure that the HumanML specifications will provide the necessary
structure for VR and AI
application.

--------------
General Overview and Working Hypothesis
--------------

Recognizing that one of the most extensive definitional frameworks for
HumanML will be the large
base of existing research and development of VR and AI, it is
anticipated that immediate
developmental efforts will reach the educational, governmental, social
and economic arenas
through practical applications of VR and AI more quickly than in other
areas. To be prepared for
this, we are establishing a structured approach to provide for making
HumanML readily useful for
applications that bridge the “real” and “virtual” worlds.  It should be
noted that it is possible to
experience a potential imbalance in available attributes when
communication occurs between VR
and the real world, and it may be necessary to provide a mechanism to
adjust the mapping of
attributes from the virtual to the real.

Beyond the support for general human parameters, it will be necessary to
support the concepts of
“Knowledge” (ie. Specified Rules ) and “Experience” (ie. Learned
Association Mappings ).   It will
also be necessary to support (roles played by individuals) within social
interactions of multiple
“entities” (human and virtual)

Beyond small scale Chronemics (the timing of delivery of specific
information ), HumanML will
need to address long term communications of information over long
intervals.   It will be necessary
to provide a mechanism that will allow for the “evolution” of the
information through successive
“eras”.  (i.e. original old English -> transliterated to modern
English).   This will especially be true of
VR simulations.

-------------
Deliverables
--------------

11/02/2001 - VR specific HM document ( HM.VR ) – (1st Draft) HumanML VR
specification

11/30/2001 - AI specific HM document ( HM.AI ) – (1st Draft) HumanML AI
specification

12/28/2001 - VR_AI specific HM document ( HM.VR_AI) –(1st Draft) HumanML
VR_AI interaction
specification

12/28/2001 - Resource Lists

12/28/2001 - Reference Lists




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