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Subject: RE: [huml-comment] RE: Human Markup Language 1.0 considered harmfulREvisited - Size of committee


Hmm, I really meant self-selected, not self-appointed.

My experience matches yours considering the 7-10 (if you're lucky) who do
the work. I also have the sense that standards committees these days are
having difficulty constituting themselves.  I don't know if this is your
experience or not.

When I said that, beside taking a cheap shot, I was concerned that one of
two things can happen - it is a choir preaching to itself, something I have
been party to way too many times, or that there is not a true consensus but
a work product that allows 7 different agendas to be pursued under it.  It
is something I watch out for.  I am more concerned for the latter, based on
my reading and discussion so far.

But you know, if you could construct an use case about your preferred use of
this, and others who have a definite application in mind did likewise, it
might be powerful in determining whether HML is over-constrained or too
abstracted to satisfy the main chartered goal.

I reread section 3, and I applaud you.  I also think the basic charge is
difficult enough to measure the fulfillment of: enhance the fidelity of
human communication.

I would expect to see a clear statement of how one could determine that to
have been done (especially with regard to the idea of fidelity) and some
reflection on every element and description with regard to a simple
question: "How does the presence and application of this element enhance the
fidelity of human communication?"

-- Dennis

-----Original Message-----
From: Rex Brooks [mailto:rexb@starbourne.com]
Sent: Wednesday, November 27, 2002 07:25
To: Rex Brooks; rkthunga@humanmarkup.org; dennis.hamilton@acm.org;
humanmarkup-comment@lists.oasis-open.org
Cc: 'William Anderson'
Subject: [huml-comment] RE: Human Markup Language 1.0 considered harmful
REvisited


Hi Again,

Some short further thoughts.

On the small group of self-appointed standards writers:

[ ... ]

I hope we hear from some other folks on this collection of withering
criticisms.

I have refrained from going into particulars of my own pet project
for HumanML:  Multi-User, Interactive, Real-Time, 3D-Virtual-Reality
Environments with standard VRML/X3D/H-Anim representations of humans
(avatars) capable of standards-based emotions and gestures in
addition to the other basic human behaviors of walking, running, etc.

[ ... ]

Have a Happy Thanksgiving, all,
Rex
--
Rex Brooks
Starbourne Communications Design
1361-A Addison, Berkeley, CA 94702 *510-849-2309
http://www.starbourne.com * rexb@starbourne.com





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