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Subject: RE: [huml-comment] RE: Human Markup Language 1.0 considered harmfulREvisited - Size of committee
Hmm, I really meant self-selected, not self-appointed. My experience matches yours considering the 7-10 (if you're lucky) who do the work. I also have the sense that standards committees these days are having difficulty constituting themselves. I don't know if this is your experience or not. When I said that, beside taking a cheap shot, I was concerned that one of two things can happen - it is a choir preaching to itself, something I have been party to way too many times, or that there is not a true consensus but a work product that allows 7 different agendas to be pursued under it. It is something I watch out for. I am more concerned for the latter, based on my reading and discussion so far. But you know, if you could construct an use case about your preferred use of this, and others who have a definite application in mind did likewise, it might be powerful in determining whether HML is over-constrained or too abstracted to satisfy the main chartered goal. I reread section 3, and I applaud you. I also think the basic charge is difficult enough to measure the fulfillment of: enhance the fidelity of human communication. I would expect to see a clear statement of how one could determine that to have been done (especially with regard to the idea of fidelity) and some reflection on every element and description with regard to a simple question: "How does the presence and application of this element enhance the fidelity of human communication?" -- Dennis -----Original Message----- From: Rex Brooks [mailto:rexb@starbourne.com] Sent: Wednesday, November 27, 2002 07:25 To: Rex Brooks; rkthunga@humanmarkup.org; dennis.hamilton@acm.org; humanmarkup-comment@lists.oasis-open.org Cc: 'William Anderson' Subject: [huml-comment] RE: Human Markup Language 1.0 considered harmful REvisited Hi Again, Some short further thoughts. On the small group of self-appointed standards writers: [ ... ] I hope we hear from some other folks on this collection of withering criticisms. I have refrained from going into particulars of my own pet project for HumanML: Multi-User, Interactive, Real-Time, 3D-Virtual-Reality Environments with standard VRML/X3D/H-Anim representations of humans (avatars) capable of standards-based emotions and gestures in addition to the other basic human behaviors of walking, running, etc. [ ... ] Have a Happy Thanksgiving, all, Rex -- Rex Brooks Starbourne Communications Design 1361-A Addison, Berkeley, CA 94702 *510-849-2309 http://www.starbourne.com * rexb@starbourne.com
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